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    My defense of fallout 3

    What im loosing exactly? Great khans conflict = evil raiders vs rescuing tandi and slaves Boneyard war = three good factions vs evil regulators that are also sociopaths Junktown = Good and fair deputy vs evil mobster boss (endgame slides can be used to try and convey moral ambiguity but this...
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    My defense of fallout 3

    Black and white scenarios were always a thing in fallout. Fallout 1 for example has one instance of moral ambiguity and aside from that every single scenario was either kill bad guy save good guys or do the evil path. This is not the reason fo3 is bad, fo3 is bad because it dumbs down the...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    The fact they let you switch difficulties at any time are another reason for this decision
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    Ohh i know But the dungeons are still way too narrow and claustrophobic for a party based title to the point where even after messing with conf, it still doesnt feel good at all Arcanum also has some (not all) of its problems Which is a shame since i actually found dungeon design in fo and...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    Another thing i think could have been brought to discussion would be related to how morality was handled in fo1 Its quite binary in execution. I mean, the game clearly tends to direct you towards good karma, doing shit like rewarding the player with good karma by doing required tasks by the...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    Im probably on the minority who didnt really enjoyed BG1, specially compared to fallout Pathfinding ruined 99% of the dungeons and the only exceptional example of a dungeon ended up being durlag (which wasnt even originally on the game) Combat was way too unbalanced with Archers being better...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    41 if not taking traps into account Fo1's itemization was really not the best
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    Its really not a problem if you still have a degree of control, which fo2 does Having no control + really poor a.i like fo1 makes it worst. I also dont mind not having to manually control them since i hate micro management (which is why i dont like jagged Alliance)
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    I think its decent on an basic standpoint Animations are well done so you can see when you hit someone and when you didnt, sound design is great for that too Aimed shots add a layer of depth alongside of bursting, knocking away with melee and shit like AoE with grenades and flamethrowers Its...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    I would call combat rather decent despite the encounter design and poor AI Theres enough feedback Because then we have more chances of just doing like me and exterminating both of their soldiers alongside of everybody whom i see, stealing their weapons and having acess to a portion of their...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    Let me put like that. It doesnt make sense to expect explosives in a cave or a well populated city full of people walking around. But when i have the brotherhood of steel, a highly isolationist group which usually dispatches outsiders to their deaths only to avoid leaking its secrets and...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    This would be taking things to the other extreme Balancement isnt about making everything equal, but about making everything viable with their own trade offs When a game tries to hard to make everything equal it only undermines the purpose of taking a choice to start with, hence why i...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    While roleplaying is a thing, having a shitton of options and no substance for them makes the experience worse as it only delivers on the ilusion of actually recognizing your play style and dont deliver on the satisfaction of actually using your skills to fully advantage during the gameplay...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    While i agree, barter also has the ability to break the game's economy and far more uses throught the game Gambling was also made better in fo2 due to the lack of a viable barter skill and the high ammount of cassinos in the game.
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    I never said that tho. Yep and thats literally where i applied my criticism. In fo1 you can swim in stimpacks after one hour making the marginal HP gains innefective, it only matters for first timers and again, feels like a filthy casual feature that wont work well on the long run This...
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    Classic Fallout Gameplay Flaws (Also New Vegas)

    Interesting topic To start with i would say the biggest problem i usually have with those games is the special system balancement, which was at its peak on fo2 Fo1 had half of its skills as useless or underpowered. Steal has a broken formula which only uses the PC skill to boot you into...
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