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  1. Fic_Mon

    Fallout 2 mod Status on Mutant Rising?

    We could also set up a paypal for donations so the Mr team can pay someone to script if need be.
  2. Fic_Mon

    Fallout 2 mod Status on Mutant Rising?

    I concur, I see no reason for Pixote not to upload the game if some time passes without anyone stepping up to the job. Although I may be disrespectfull to the Mutants Rising team for not respecting their wishes but, it would be an utter waste of all the work across the years to just let it go...
  3. Fic_Mon

    Fallout 2 mod Status on Mutant Rising?

    Do you accept new scripters?
  4. Fic_Mon

    Fallout 2 mod Status on Mutant Rising?

    Yo, Pixote how is the mod going and you doing alright?
  5. Fic_Mon

    Cant make a critter hostile through dialogue or stealing.

    Thank you! Now it's clear to me.
  6. Fic_Mon

    Cant make a critter hostile through dialogue or stealing.

    Got this script from updated source codes 1.02d in BIS resources. Why does it say that there are 10 LVARs in scripts.lst for ACKLINT despite there being only 7? This script is for the first person you see ingame Klint, even though theres a wrong amount of variables his script still works might...
  7. Fic_Mon

    Cant make a critter hostile through dialogue or stealing.

    Yep you were right. The problem is that I dont know how to determine the number of local_vars=6, its confusing me since i have only used it 5 times but it only started working when I set the number to 6 in the scripts.lst Can you explain why is that?
  8. Fic_Mon

    Cant make a critter hostile through dialogue or stealing.

    #include "..\headers\define.h" #define NAME SCRIPT_GJUNKSEL #include "..\headers\command.h" procedure start; procedure critter_p_proc; procedure damage_p_proc; procedure pickup_p_proc; procedure talk_p_proc; procedure look_at_p_proc; procedure description_p_proc; procedure...
  9. Fic_Mon

    Cant make a critter hostile through dialogue or stealing.

    #include "..\headers\define.h" #define NAME SCRIPT_GJUNKSEL #include "..\headers\command.h" procedure start; procedure critter_p_proc; procedure damage_p_proc; procedure pickup_p_proc; procedure talk_p_proc; procedure look_at_p_proc; procedure description_p_proc; procedure...
  10. Fic_Mon

    Rate the avatar above yours.

    Join NMA they said, see the classic fallout comunity they said. I'd rather be playing fallout2.
  11. Fic_Mon

    Rate the avatar above yours.

    Is that a guy or a girl in the pic??? I give your avatar a 6.5
  12. Fic_Mon

    A question about making frms and global variables

    Tried using the palette from master.dat in GIMP but got this error "Unkown type of palette file: C: /file path to the palette). Then imported the Fallout 2 palette i got from here (I just made a text file copy pasted it and named the text file to color.pal). Used it to make a frm in gimp...
  13. Fic_Mon

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    Zorchar I followed your steps and it now works perfectly, seems like the code works only in the restoration patch for some reason. It most likely has something to do with the metarule 15 @fffffffff Can you elaborate on this, and can you explain what that code does
  14. Fic_Mon

    Cant compile script in sfall

    By using the Fallout Dialouge Tool 0.28.0 by dj_unique made a little dialouge put it in sfall converted the fmf to sll then tried compiling it but nothing happens.
  15. Fic_Mon

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    Zorchar do you know why the FRM i selected for the elevator's buttons doesnt work no matter which i pick. I picked the one with 2 buttons: But i get this elevator which teleports me to the world map whichever level i click (my map has only 2): P.S: No need to explain why the hex cursor is...
  16. Fic_Mon

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    1. Yes, I successfully compiled the script without errors. 2. Yes, I added the script to the lst file and the scritps folder. 3. Yes, I added my script to the map wiht a radius of 1 without any troubles It works now sends me too the world map, but it works!!! I did everything right expect...
  17. Fic_Mon

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    Nothing happens when i use your code and it looks like different when compiled I am not sure if it does anything or it is an automatic note because it has a semicolon. Here's the elevators.ini once again and its place in the sfall dir + the ddraw ini My guess is that it's either the path to...
  18. Fic_Mon

    Can't use custom made elevator from elevator.ini in sfall moddiers folder

    I edited the elevator.ini and put it in the sfall folder (the path is sfall\elevators.ini), as you can see and I followed the elevator making tutorial in the fallout wiki tutorial. The thing is when the set the stub is set to any other elevator image on the elevator stub it works but for some...
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