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  1. Fic_Mon

    Game crashes at startup after adding custom location

    I thought that deleting or renaming PATCH001 changes that?
  2. Fic_Mon

    Game crashes at startup after adding custom location

    Ladies and Gentlemen we got him. And one more thing before I mess things up can I edit the location (i.e size, location on the world map: xxx,yyy) or add things in the mapper without messing up the game. Yes, I know I can do it in the mapper but I prefer the game for testing since the issues...
  3. Fic_Mon

    Game crashes at startup after adding custom location

    Did everything you said and renamed the map file to alph but the same thing still happens and I cant even save?? I'm seriously lost with modding this game and thinking of switching to godot since this is the most BS ridden modding experience i had.
  4. Fic_Mon

    Game crashes at startup after adding custom location

    I followed Coljack's guide on adding maps to the game. And when I did everything specified right (at least I think so) the game crashes at the first loading screen (the one at startup with the art), there's no warning messages or anything. Here are the changes to the MAPS, CITY and WORLDMAP...
  5. Fic_Mon

    Unable to save changes in the BIS mapper

    I solved the problem days ago, I can't remember how i fixed it but I think unchecked readonly on the whole fallout2 folder.
  6. Fic_Mon

    Unable to save changes in the BIS mapper

    Hi, I recently started getting into Fallout modding, and after I followed this guide because I needed to edit an elevator stub (I have no idea what Coljack's guide meant in his guide by editing an elevator stub I, just assumed that i need to attach the elev01 script ) . After that I, changed my...
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