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  1. xkcon

    New HMMWV sprite.

    Awesome vehicles.
  2. xkcon

    FILES: Sprites ressources

    Creatures are cool. I wish that you would create the mutant centipede from fallout 2. A long time ago people wanted to do a mod storyline based on the remnants of masters army but I think the idea was abandoned (I cant remember)... Even if it was only a 6 direction sprite it would still be cool...
  3. xkcon

    Red-Tec Resources

    Overall the sprites are excellent, However I would ask if you could re-angle the movie cameras so they are pointing diagonally upward in NE and NW directions. [/URL] Ideally I want to have to camera in front of the film crew NPC (in blue) focusing upward on the bed. In this picture I tried...
  4. xkcon

    Red-Tec Resources

    Thank you for the new sprites. I will test them out and get back to you, but from the thumbnails, I think already that they will be more than sufficient. I will start work today on putting the new sprites into my mod. I may have another (small) round of requests for you in the future. For now...
  5. xkcon

    Is there any xp multiplyer?

    Just open any mission (that your squad hasn't been to yet) with the Editor and add a new trigger: Condition: Always Action: Add 10 000 000 experience to player 1
  6. xkcon

    Red-Tec Resources

    First let me say that I appreciate all the work you are doing for the FOT Modding community, and any help you can give me to finish my Mod will be equally valued. The Weapons and Ammo you are making is certainly overwhelming. I may (in the future) add a new UBER guns and ammo store...
  7. xkcon

    Red-Tec Resources

    Well this is kind of a spoiler, but in this instance the Rafts won't need to be a vehicle. The player will need to construct the Bamboo raft to access the Exit grids and then leave the location via the Goto mission command. [/URL]
  8. xkcon

    Red-Tec Resources

    Well, If you really mean that, there are a few sprites I need to help finish off my Mod. here's a look... [/img] The Rafts need to be shrunk to the appropriate size and it's mean't to be in the same manner as your portable tents. [/img] [/img] The Bamboo pole needs...
  9. xkcon

    Red-Tec Resources

    Thanks alot! You're work is great. The sprites look fantastic in game. [/URL] I am very impressed... Thanks Again, the Wedding subroutine is nice now with the nice rings...
  10. xkcon

    Project Safehouse

    Nice to see another new project. I know exactly how Red feels in regards to having time for the project. It is very difficult, but I encourage you to stick it out.
  11. xkcon

    New vehicles sprites (demo).

    These vehicles are phucking awesome! I am happy to see a bit of a resurgence in interest in FOT. All these new sprites from you guys are really well done.
  12. xkcon

    Red-Tec Resources

    Your work is awesome. The Books and Items are exactly what I am looking for. I completely agree with your idea about mass immersion. The portable tents are really cool. You say that you lost most of your data, that's a real bring down. I lost some of my speech files a while back, so I know...
  13. xkcon

    A few questions for the Gods of FOT Modding...

    does anyone know.... How are dead squad member corpses dealt with? Can I remove them after a death, or do they remain on the map 'forever'? This is something I haven't experimented with...
  14. xkcon

    Classic Leather Armour sprite

    Your work is awesome. Sprite editing is really intimidating to me, so I really appreciate this stuff. And believe me I sure as hell know what you mean by time consuming...
  15. xkcon

    A few questions for the Gods of FOT Modding...

    Thanks, It appears I didn't have all of my files unpacked on my new(er) computer. And TwoEyedYum, thank you aswell. And now if I might... More questions. Is it possible to endlessly spawn enemy NPCs on a single player map-- So that the baddies just keep coming and coming as long...
  16. xkcon

    A few questions for the Gods of FOT Modding...

    I was just trying to set up a counter, so that after a set amount of times the loop would trigger a variable and a further subroutine. It would be handy to have, since otherwise you have to manually script each trigger individually for each time you want the loop to execute. An Example...
  17. xkcon

    A few questions for the Gods of FOT Modding...

    Is is possible to set up some type of counter with triggers? Something like a FOR/NEXT loop using variables and timers. I did some experimenting with the trigger 'Add 1 to timer' and a small little loop I made with preserved triggers, but the timer would only increment the first time and then...
  18. xkcon

    FT Improver - a way to improve Fallout Tactics

    Jarek I greatly appreciate all your work to make FOT a better game, we all know they coulda had a real hit here (selling 5Million copies) if they didn't just rush it out the door all half ass complete like they did. Basically they shoulda made FOT capable of doing everything that FO2 could plus...
  19. xkcon

    FT Improver - a way to improve Fallout Tactics

    Wow Jarek, this is great news the GOTOMISSION bug was always one of my biggest dissappointments. But now if your work is successful you will give us a great story telling tool to work with, I can think of endless possibilities for A properly functioning GOTOMISSION trigger. And the news about...
  20. xkcon

    FT Improver - a way to improve Fallout Tactics

    Jarek wrote: Wow if you could fix this then that would be awesome! The ability to teleport the squad from map to map and back with no hang-ups would truly be a powerful story-telling tool for us. Good luck and I hope you find time in the future for this task.
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