Search results

  1. N

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Have I ever mentioned that you kick eight shades of ass?
  2. N

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I've always had random crashes occur regardless of what patches are installed. In some cases, I think it's just a way of life. If you think it might be patch/mod/bug related, pay attention to what you were doing when the game crashed and see if you can replicate it. Just my humble advice.
  3. N

    Fallout: A Post-Nuclear War role-playing game bugs

    Couple more I doubt I would have even noticed these without Per Jorner's Ultimate Guides (bravo to ye, fine sir). Anyway, if these have been addressed, discussed, debated, fixed, etc etc etc, I apologize, grovel, beg forgiveness, debase myself before you, etc etc etc. :) Armor piercing...
  4. N

    Fallout: A Post-Nuclear War role-playing game bugs

    Sorry about that. v1.0 - 09/29/97 v1.1 - 10/31/97 My bad. It said in the 1.3.2 readme that bugs had been fixed with the caravan runs, just didn't say which ones. :) Emailed you the savegame re: the Killian bug. Played around with it and narrowed down the problem. It seems to depend...
  5. N

    Fallout: A Post-Nuclear War role-playing game bugs

    Re: Potential game stopper US Version 1.0 -> 1.1 -> semi official 1.2 (readme says 09/05) -> 1.3.2 (10/06) -> NPC Mod 3.2 (05/07) All non-official patches downloaded from TeamX site. A couple smaller bug reports, again apologizing profusely for any repititions: 1) The caravan runs...
  6. N

    Fallout: A Post-Nuclear War role-playing game bugs

    Potential game stopper US Version 1.0 -> 1.1 -> semi official 1.2 -> 1.3.2 -> NPC Mod 3.2. Hit this one yesterday and was able to replicate it three times. In the Military Base if you get captured, when you talk to the lieutenant and get put into your cell, the intruder alarms go off...
  7. N

    Alternate F1 endgame question

    Thanks Thanks for the response, it's appreciated. ~N
  8. N

    Fallout: A Post-Nuclear War role-playing game bugs

    Killian issue I've run into one nasty issue with the TeamX 1.3.2 patch. Killian's dialog is extremely messed up with several blanks, he's always angry with you (or at least looks like it) and the "Tell Me About" button doesn't work at all (beats me how that came about). I solve the problem by...
  9. N

    Issues decompiling F1 scripts

    Thanks, I appreciate the tip. Heh... it's a pain in the patookus not knowing if your scripts don't work because of your coding or the decompiling errors. ~N
  10. N

    Issues decompiling F1 scripts

    Apologize if this has already been addressed. Search didn't turn up anything helpful. In working with scripts from Fallout 1, most decompile perfectly while others consistently give unreferenced imported variable errors. I've worked with Noid's tools, int2ssl, DScript, IPP decompiler, and a...
  11. N

    I really am having difficult time now (Fallout 1)

    Re: Fallout 1 Modding **Request for Information** I believe Jargo's Fallout Script Editor works with Fallout 1 .ssl files, but I'm hardly a master of the art.
  12. N

    Alternate F1 endgame question

    There is such an endgame patch in the downloads section, although I'm not sure how compatible it is with the TeamX 1.3.2 patch and NPC mod I like to use. If anybody knows, I'd be grateful for the information. *sigh* I hate talking about my mod projects because I usually work alone and in my...
  13. N

    Alternate F1 endgame question

    Guess I should start by stating that this is a *very* minor thing at best. I'm asking about it just because it's bugging the hell out of me that I can't figure it out. Been working on F1 mods for quite awhile now (none ready for any kind of release) and probably got about half the scripting...
Back
Top