Team name:
PARPG development team
Project name:
PARPG - Post-Apocalyptic RolePlaying Game
Brief description:
The project has been originally founded in early 2009 and has been in production ever since. The game is heavily inspired by gems of the golden age of Western isometric...
I propose to set up a public SVN or Git/Hg repository in case you want to open source your code anyway. This will make collaboration much easier and it's also a good way to ensure that the code can't be lost in a system/HDD crash.
Playing Doom (1) in the middle of the night with headphones really scared the hell out of me at the age of 10.
VTM: Bloodlines had some scary moments as well. Does anyone remember this haunted house mission?
Sneak edit: now I actually remember that playing Dungeon Master 1 on the AMIGA 500...
Easiest option, download them here:
http://parpg-svn.cvsdude.com/parpg/trunk/game/music/
You can use an SVN client to check out / export the entire directory, but if you don't have one installed yet, simply open the link in your webbrowser and save the files one by one.
Re: Wasteland Engine Remake Kinda(WERK)
Good luck with the project, looks quite promising :-)
But this one caught my eye:
Why not use Code::Blocks instead if you would like to stick to mingw? DevCpp is quite old and buggy in places and not in active development anymore...
I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.
We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new...
Playing through Planescape Torment with some recommended mods / fixpacks. Playing as a mage for the first time and the game is still great although its aged visual presentation. The widescreen mod definately helps.
Yep, the current interface is a placeholder. We ran out of active devs in the last weeks and decided to rather ship what we have, hoping to attract new contributors.
And thanks for the news coverage :-)
Also keep the preamble release text in mind:
Heya and welcome to yet another PARPG news update! We've finally made it: the first techdemo release of PARPG is available for Linux, Mac and Win32 :-)
Win32:
* PARPG techdemo 1 r522 Win32 installer
Linux, Mac, BSD variants:
* FIFE r3236 source package (needed to run PARPG)
* PARPG...
See:
http://blog.parpg.net/
I have to take a break from the project due personal reasons and don't post any news updates while doing so. Unfortunately my replacement is busy as well so he didn't manage to announce that we'll ship our first official release in less than a week.
The release...
Heya and welcome to yet another PARPG news update. We hope you had pleasant holidays and wild New Year's Eve parties :-)
Some of us just returned from their holiday break and now it's time to find out who's still around and can help us to release our first techdemo in early 2010.
This...
Especially the interface still consists of placeholder art. We're trying to replace it with better looking versions until we ship the first techdemo.
We had some feedback by others and right now a lot of ingame objects look a bit too clean for a post-apoc world indeed. We'll work on it but...
Heya and welcome to yet another PARPG news update! This one will be rather short and not so picture-heavy as the last ones. Most of us have been pretty busy lately, so the number of topics to write about is rather small.
First and foremost: we found out that shipping the upcoming techdemo...
We plan to release a _very simple_ first techdemo in early 2010. Hopefully end of January but as this is a hobbyist undertaking, the actual release date is: when it's done.
This said: it will take years until we see a 1.0 release of such a game. RPGs are quite complex software projects and it...