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  1. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    You mean for concept art, characters, ingame objects? Which one of those? The concept artists usually utilize graphics tablets while characters and ingame objects are rendered 3d models.
  2. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    Thanks for the pointer lisac, wasn't aware of that yet but just checked their website :-)
  3. M

    Brother None counts down his favourite games

    Ohh well, I should get drunk after reading the forums, not while doing so. Looks like I need to shoot myself in the foot from time to time.
  4. M

    Brother None counts down his favourite games

    LOL at the Die Abschließende Fantasie :-) It's called Das Schwarze Auge. </nitpicking> Anyway, the ROA/DSA games are great RPGs indeed although quite hard and challenging.
  5. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    Note: I've adjusted the contact information in the starting post. Please DO NOT get in contact with me via email or PM if you would like to get involved in PARPG. Personally answering every application turned out to be a lot of stress and as I'm rather busy right now, we have to send you to...
  6. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    Heya and welcome to yet another PARPG news update. This time the question of the week is: Mirror mirror on the wall, who has the fairest portrait of them all? You decide! To cope with the complexity of creating an entire large-scale game, we've recently agreed to start using Trac and...
  7. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    Heya and welcome to yet another PARPG news update. Two weeks have passed since the last regular one and I have to say that they were rather eventful for the development team. Let's jump into the news update right away. Our first press release has been a success and the project got featured in...
  8. M

    Postworld Mod for Crysis announced

    You can surely change some game aspects, drop the Fallout reference, rename the SPECIAL acronym and you should be save. However initially the project featured the Fallout reference and the news post still reads that they plan to use SPECIAL as character system. But it's not a major problem as...
  9. M

    PARPG - nuclear winter RPG in the making

    Point taken :-) The main problem is that we have one active 3d artist at this point and there are a bunch of objects that still have to get created from scratch for the first techdemo release. At this point we rather need to focus on creating these new objects and have to put polishing of the...
  10. M

    Postworld Mod for Crysis announced

    Company strategies vary in this field from case to case. If somebody simply creates a mod for the existing Fallout games, that doesn't sound like a huge threat to Bethesda and their IP. Now if we talk about a project that actually creates a modern Fallout game on a next generation 3d engine...
  11. M

    Postworld Mod for Crysis announced

    Good reply Alex :-) Nice to see such a project in the making. As you seem to be a quite reasonable fellow: are you worried about receiving a cease and desist letter from Bethesda at some point? AFAICT they basically own the rights for Van Buren nowadays so to me it looks like it will hard for...
  12. M

    PARPG - nuclear winter RPG in the making

    Not at this point although it might be worth asking them again. Basically Zero has a "don't share our code before asking us" doctrine. Although FIFE developers got access to their SVN repository, PARPG devs don't have. There was some dispute about code sharing at some point but that was mostly...
  13. M

    PARPG - nuclear winter RPG in the making

    I think we have two advantages over Forlorn World: 1. The project is public so all progress and also lack thereof is visible to the public. It's hard to judge how some closed source projects progress due lack of transparency. 2. We already have a game engine we can utilize. My impression is...
  14. M

    PARPG - nuclear winter RPG in the making

    Just spoke to Sirren: it's unlikely that we'll see more dirty, gritty characters in the first release. There is basically a long list of objects that still need to be modeled for the first release and right now Sirren is the only active 3d artist on the team and we didn't have luck to attract...
  15. M

    PARPG - nuclear winter RPG in the making

    I'll let Sirren know. He's our 3d character artist, let's see if he can incorporate some suggestions.
  16. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    Just wanted to let you know, that we've recently published a first press release at our blog. The press release basically summarizes the most vital information about the project and is accompanied by a promotion kit that contains selected screenshots, animations, renders and concept art pieces...
  17. M

    PARPG - nuclear winter RPG in the making

    Yep, it's a working title indeed. We'll stick to that until we have a pretty good idea about the story details. Right now we're focusing on creating a first techdemo that just features two simple quests to get started.
  18. M

    PARPG - nuclear winter RPG in the making

    Fallout modder continuum created the gas tank. Concerning your question Goweigus: we plan to add some extra depth to it that you don't see in mainstream RPGs at this point. I personally liked how eating an drinking was implemented in the Realms of Arkania series and I wouldn't mind something...
  19. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    We use the standard FIFE GUI system called pychan. It's basically a python wrapper around the light-weight GUI library guichan: http://pychan.wikidot.com/ http://guichan.sourceforge.net/ Pychan was written by one of the FIFE devs and it offers some extra features and over the normal guichan...
  20. M

    PARPG - a nuclear winter RPG moving towards a 2nd techdemo

    Heya and welcome to yet another PARPG news update. Sorry for the lack of updates lately but I had to take a break from the project to sort out a bunch of problems in real life. Now I'm finally back, reunited to PARPG. Let's get started right away, the vast majority of the news update will covers...
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