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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Neat! Put them online somewhere, so we can (all of us!) take a listen and decide what fits and what doesn't.
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    F3C - Fixing the Main Quest, a Discussion

    Maybe, but the Enclave does seem rather intent on simply eradicating all traces of "tainted" humanity. A more viable solution is that instead of radiation poisoning in the water, use a biohazard chemical contaminant. There are several that are so hazardous that once introduced to water they are...
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    [REL] Advanced Power Armor

    I agree with your suggestion. The round edges better suit the curves of the suit's outline than the sharp corners of a square would.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Well there wouldn't be run and gun AP expenditure anymore. While that might be nice, F3 is fundamentally a first person shooter. Granted, there are ways to (obscenely) modify the AI and gameplay into a turn-taking system with an overhead NWN2-ish camera (there are tweaks that can be made to...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yes, but you're talking about VATS here. Where more or less, it's all reflex. Think of it like being able to use VATS just like you can now in vanilla F3, but only less often. In other words, even a big bruiser character with 1 Agility will still be able to make timed, targeted attacks with...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    No more limiting the cutscene time. You'd be back to the default 20 seconds allowed.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I'm still busy with life, but I did come up with an idea I'd like to throw at you guys for a yay or nay approval - it involves fixing VATS and AP. The concept is quite simple. Whenever the player uses VATS to perform a targeted attack; whether the attack hits or misses and regardless of how...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I already made the Bozar (and a lesser version), and they do just that - and kick some serious ass. - Bleeding damage is handled per frame by a specialized effect script that calculates the bleeding points to convert into health damage on that per frame basis. There's a built in floodgate...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Given the technology, the only way anyone would have a flying -anything- would be by taking apart the Mr Handy robots (Mr Gutsy included) and combining the thruster parts with a pre-war bike. Frankly though, I doubt there is any character in the game that has the technical know-how required...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    1) Cars are no good right now. The reason is because of the shape of the terrain. The "DC" wasteland is a modified topographic map of the actual DC area. The problem is the topographic data was compressed by a factor of roughly 60. This causes the terrain in game to have lots of bumps and ridges...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    There's already a set of hotkeys (1-9) that you can use for that. If i remember correctly, you need to hold down the key while selecting it in the pipboy.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Just as an update, I've been too busy with work and the real-world to do anything constructive with this project for the past week and a half, and things may stay that way for a little while. On the upside, the formulas for flamethrowers are done.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    The problems and complaints people had with the beta version won't be applicable in the finished version, which is still being worked on. More specifically, I'm still working on the mathematics behind the formulas for energy weapons.
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    Lugaru's Mods (Radio, Consumables, NPC and Immersion)

    Ahaha, No-Doze... a college student's best friend.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    open the console [` key] and type: setgs fActionPointsRunAndGunMult 0
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Answer: #1) Well, not really. First, AP is handled very differently since the game isn't turn based. Second, HP is handled radically differently. Third, there's no such thing as sequence in F3. However, most of the other formulas should be (mostly) intact. I'm trying to engineer this as a...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Good idea on Living Anatomy & Robotics Expert, JayTheGay. bhlaab - there's numerous perks that do this, including the bonus ____ damage perks.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    That also means *I* have to get the DLC content, and I'm flat broke.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I think those will do quite nicely ^_^ Thank you. Making melee weapons that can target body parts is easy. You just use the exact same animation settings for the weapon, but give it an invisible projectile that has a maximum range equal to the melee range. Then, you CAN target limbs with...
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