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    Question for Yall.

    Only if I had some slaves to help me. :roll:
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    Question for Yall.

    I've almost completed the work on the new damage "engine". Ignoring the foresighted issues as they will -eventually- get fixed, I've a question to you on how to release the mod. 1) Should I take into consideration other modders & their works, and release just the core components necessary...
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    F3C - Fixing the Main Quest, a Discussion

    Yes, but Bethesda rather missed the mark when it comes to the dialogue... which is what made FO2's plot work so well.
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    How hard is it to add new traits?

    traits are perks. to make them behave like traits, you need a scripted UI that pops up at the start of character creation. there's a few issues (problems) with doing this during the tutorial too.
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    Could Someone create a Script for me ?

    afaik, no... you can't. Mainly because doors that are locked with a key don't always -have- a key, ie: they could be jammed for instance, or intentionally blocked off because there's nothing behind them. Developers often do this as a means to control explorative flow.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    No there isn't, well, not yet anyways. I have artistic background myself, so at the very least I act as an advisor... but you already knew that. :wink:
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    I think i figured out how to make armor penetration finally!

    Two methods are used. (Three if you include the one for the AI controlled characters) The first, operates inside the pipboy inventory menu screen -only-. It operates on an onequip basis, allowing the user to select the mode to equip & ammunition to load via a very easy to use message box that...
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    I think i figured out how to make armor penetration finally!

    The ammo switching system for F3C also involves variable firing modes for certain weapons that can be toggled between semi automatic and fully automatic. It can also handle features such as laser pointers, attached flashlights, removable silencers/mufflers, etc. The F3C system I am working on...
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    I think i figured out how to make armor penetration finally!

    Not at all. The version that uses enchantment and resistances however, IS dead. That's because I've devised & tested a vastly superior version that uses scripts to calculate damage and penetration according to physics. Needless to say, the mathematics behind this is very advanced, however...
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    Reputation mods in the works?

    Reputation is part of the F3C design plan, but it's not exactly on the list of "important things to do". Regardless, if someone else wants to implement a reputation system, here's how to do it. First of all, you will want to use FOSE. NPCs use what's called a "Disposition Modifier" (or...
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    wattz weapons pack.

    You probably need to check something in the ini. Like, invalidate older files, etc. that are set to "FALSE" by default.
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    DLC Content and Modding - not allowed by Bethesda

    I know how to mod something in DLC without re-distributing the DLC itself. It's called FOSE scripting! As long as the edits desired are relatively minor, a script can be used to do it without actually including any of the DLC's content. And FOSE can check to see if the DLC needed is...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yeah, but I was hoping to wait to do that until I could determine the reference of the shooter, their location, and then triangulate where on the bodypart the victim is -actually- shot at... which would let me determine if they were (likely) hit in the ear from the front, thus grazing, or hit...
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    medical supplies

    don't shoot me in the foot for this, but try replacing that space with an underscore (_)
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    What's the mater? Can't stand the sight of your own blood?

    identify which of the voice files that are being called, and replace them with blank files. they should be in "Fallout - Sound.bsa". You can use FOMM to unpack the bsa into a directory-file structure. my guess is the sound files are probably .wav, .ogg. or .mp3 format.
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    medical supplies

    content for geck needs to be in the proper master directory first, then after that the individual directory structure can vary wildly. textures -must- go in /data/textures/, but that path is 'understood' in geck, so you do -not- need to state /textures/ at the beginning for geck, otherwise it...
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    general q regarding loading world spaces

    sure is. just script the loading device as an activator. (ie, a door) then just move the character into the appropriate world space (ie, *region*) according to what the script decides. As far as the ENTIRE world space, no, you only get one of those - that's just how the engine works. But the...
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    Poll: Ranged damage or Regular damage?

    Should damage be regular (entirely physics based) or ranged (random based on a physics-derived range)? Please post "1" if you think damage should be "Regular", or post "2" if you think damage should be "Ranged".
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    medical supplies

    Thank you, I was about to ask the F3C modelers for first aid items. If you'd like to get in touch with them, PM me. ^ ^
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I came up with a way to add critical hits but only for the player. In order to give them to everyone else, I need to be able to determine who the attacker is - which currently is not possible. As for the gore, that's actually scripted. Infact, it is likely you wouldn't be able to tell the...
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