Search results

  1. D

    Talking heads!

    Blame the Executives. If the Developers don't do what they say, they get fired.
  2. D

    Talking heads!

    Don't blame the Developers though. Blame the Executives.
  3. D

    Talking heads!

    Nice, but still needs to be compatible with all the resolutions. :\
  4. D

    [Release] Talk Thing with Cruk: Mutant Radio

    minor inconsistency, imo. Or mutant sarcasm.
  5. D

    Classic Fallout pistols and weapons

    Well... here's a list of the current stuff in F3C's arsenal (the next release...). (sorry about the HUEG font, I couldn't figure out how to shrink it!) <table border="1" cellpadding="5" cellspacing="5"><tr><td>(weapon's name)</td><td>(compatible rounds)</td></tr><tr><td>.32 S&W...
  6. D

    Classic Fallout pistols and weapons

    Well, search by category: http://www.fallout3nexus.com/downloads/categories.php
  7. D

    [Release] Talk Thing with Cruk: Mutant Radio

    Heh, definately something to make sure it gets included in later F3C releases. The novelty alone is great.
  8. D

    Classic Fallout pistols and weapons

    Folks have already made some of those, check the nexus. Most of them are included in the next F3C version, except for the 14mm pistol and some of the fancier combat shotguns. The combat shotguns are going to be replaced with three different rifle-length shotguns: the Ruger GL (modern...
  9. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Spikes would be considered as soft tissue damage, and not part of the armor rating. Armor rating resists kinetic energy. Just 'poking' a spike wouldn't get registered as a kinetic energy response.
  10. D

    AI Behavior suggestions?

    aggressive diplomacy is going to have to wait. right now the AI core just needs to know how to respond to a nearby actor. On a side note, I've figured out how to have the AI core use action points as a basis for qeueing their behaviors. However, given the public outcry against any AP...
  11. D

    AI Behavior suggestions?

    @mrowa Actually I can write up something for followers so the player can give real-time group instructions using FOSE. For instance, you would hold down a certain key, the game would pause, a menu comes up, you can select which follower (or all of them), and give them a command. Like, attack...
  12. D

    AI Behavior suggestions?

    This ai-hack applies to more than just NPC vs player confrontations. It also applies to all combat situations, and all confrontations including those against another NPC.
  13. D

    AI Behavior suggestions?

    Okay, I've been working on the AI-Hack for F3C. I've learned quite a bit about what is and is not possible currently, even with FOSE (which will be required to use the new version of F3C). Here's a list of rudimentary functions that are being added to the AI subroutines of NPCs: *Please...
  14. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    *feature But, will be modifiable in the future with fose.
  15. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I have literature on the topic, and I'm interested in various fields of physics and and theoretical physics, as well as cosmology. In other words, I like to absorb a lot of information. @Boundrose Go to your Fallout3 folder in the my documents (or my games) folder, open the fallout3.ini...
  16. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    That's not the point though, if it's based on -your- agility. Like I said, FOSE has to get to that point.
  17. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I'm sorry but this is actually incorrect. Globals affect everyone, not just the player. The only possibility for this type of mechanism to work properly is to wait for FOSE to become developed enough to manipulate weapon statistics in memory, as the game itself is just not designed for that kind...
  18. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    That can be done by giving a bonus to the related weapon skill.
  19. D

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    We're still limited by what the engine can do and what it can't do. Most ideas fall under the "can't do" category, unfortunately.
  20. D

    Factions (no good guys, bad guys)

    In due time, in due time...
Back
Top