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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yeah, but the suit is technically much much stronger than the person wearing it. This can't be reflected in fallout with statistical points alone though. The primary thing these suits help with is fatigue, but there's no fatigue in fallout. (Actually there is, but nothing uses it and it's hidden...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yes, alot is happening behind the curtains as you phrased it. Of course, it's the holidays right now, so not much is happening right at this time. Right now the only place to keep tabs on the project is this thread. As the project develops further, there may be better support from the forums for...
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    Join the F3C team; read the official design plans

    Bethesda scripting is very different than traditional computer languages. It's very non-specific to write, but very specific when executed. So, one needs to understand what goes on inside the engine when it's executed to write adequate beth-scripts. Read up on the formalities of TES4 scripting...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    That's the MK 23 pistol. I think what you need to do is check the archive invalidation of older files in the ini to 1, instead of 0. Just a hunch, though. @wannabenerd Correct. @boundrose The game engine hardcodes the exp needed for level up based on two factors. A base number, and an...
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    Stuck in the ground and map pieces piled up?

    Messes up? Messes up how? Objects (references) that can behave according to physics will "drop" onto the ground when loaded, and should be placed above the ground rather than directly on it. Otherwise.... I'm not sure.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Sorry, can't really represent a total. I try to be very polite with, and keep myself very open minded to ideas and opinions, so I'm sorry... but you're just an ass. Please stop posting derogative and non-constructive comments in this thread.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    *sigh* May as well explain what's coming in a little more detail then. Armor is going to have the following statistics: AC, DR, TH, SR, HR, TR, ER, PR, and RR. However only those with a non-zero value will be visible, and SR/HR will be abbreviated as a defense mod. The HELP panels (that...
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    F3C - Fixing the Main Quest, a Discussion

    i'm still convinced the megaton bomb is a MOAB-type and not a nuclear explosive.
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    Worldmap... is BIG.

    haha yes, but that's not very wise to do in my opinion. The game engine standard is 128 units equals approximately 6 feet. In this case, 1 ft is precisely 21+1/3 units. This was confirmed for me by a developer on the inside, but it's also something you can figure out yourself by analyzing road...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Pretty much. Or, for now, at least. It was kind of this way with oblivion too. The next release is a big one, I'm still working on the ammo selector scripts for just the player. The one for the NPCs is going to have to be included in the main AI-hack as a subroutine for specific weapon-equip...
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    Possible to implement ironsites?

    iron sights are already in use. if you want it to feel like targeting with the sight on the gun, that's just a matter of replacing the iron-sight animation so it's held up center, instead of off to the side.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Then what good is Agility?
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    Worldmap... is BIG.

    yoshee, there's one probable problem with that. I suspect the gamebryo engine just -cant- handle life size territory. oblivion was pretty darn big, but I suspect the entire map is around the same size as the entire map in oblivion - just the "regions" for the DC wasteland are smaller, and...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    The AI is going to have a pseudo AP system with a scripted subroutine, and they'll use up ammo when firing weapons. I'm trying to fix the suicidal-bumrushing effect.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Individual animation speeds can't be messed with on the fly like that, but the ai's combat styles can have the timers for attack intervals changed (but only by changing the combat style). Which is doable. The original Van Buren alpha was a turn-based first person shooter. Budget cuts and engine...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    You sir make offensive and unwarranted assumptions. The utmost and foremost reasoning for turn-based in any sort of game is to allow for preemptive planning and strategy making. Soldiers and officers spend many months and even years training themselves so they can make the right move at the...
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    A Dirty Little Secret

    What's funny. Achievements are scripted. Anyone with half a brain can give themselves every single achievement in F3 with some script lines.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    A while. I've finished ammo, revolvers, handguns, and machine pistols (smg)... and the basic scripts from r12 and the game settings. Still lots to do however, lots and lots. AP Regeneration can be modulated with FOSE. I could technically work a script to simulate the same thing, but you'd...
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    More Melee Weapons

    Natural Gas still exists, and considering the abundance of military soldiers on the fields when the bombs fell, and the importance of soldiers carrying an all-purpose military axe, such axes would be nearly as common as the combat knife. There is a variety of designs, but they all utilize a very...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    My my, lots of debate since yesterday. I'll clear up a few things about the next release of F3C. 1) Damage from conventional firearms are going to be based solely on the mechanics of the cartridges being fired. This includes things like armor penetration, hollow-point mushrooming, and high...
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