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  1. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    THESE FILES ARE FOR TESTING ONLY - THIS IS NOT TO BE CONSIDERED A PATCH OR RELEASE With any luck however, it should be more stable than the previous release (since these files fix several bugs and crashes). :clap::cool: It also includes Sfall1 (ddraw) v1.7.6 by Crafty! Lots of new stuff with...
  2. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Yeah I do too - i'll figure out a way to make ghoul playable though ;) A couple people mentioned visiting the glow without enough rad protection could result in becoming ghoulified, I think that's a neat idea. Well just to reiterate what I said before, I don't think that audio was ever used in...
  3. Sduibek

    Fallout 1 utility f2wedit making changes on its own

    @Muttie Just following up about the holodisks and item names - holodisk bugs are fixed in next Fixt release :) As for the item names, Fallout1 engine only allows 255 item entries, so items which were only a specific holodisk purpose (like Vree's as you mentioned) now just use generic Holodisk...
  4. Sduibek

    Fallout 1 utility f2wedit making changes on its own

    Awesome thank you @Cubik2k! You're the best
  5. Sduibek

    A suggestion for a (mostly) non-lethal melee weapon

    Not in Fallout engine since that stuff is hard-coded. Crafty is probably the only one who could do that but I doubt it's something which he'd implement. Best to wait for engine conversion to be finished :) There's all sorts of cool stuff for Fallout2 engine.
  6. Sduibek

    Fallout 1 utility f2wedit making changes on its own

    Thanks very much, I appreciate it!
  7. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thanks for the animation, @.Pixote. ! Fo1-to-Fo2 engine? Not that I'm aware of. It was originally by Jordan. The confusion might be because the thread for it (see my sig) was posted by Dude101 and I ended up edited the OP of the thread as information became available of its status once I picked...
  8. Sduibek

    Fallout 1 utility f2wedit making changes on its own

    Thanks for replying! Looks like I was using an older version of the program. @Cubik2k I will let you know :) EDIT: Good news! Using the most recent version of f2wedit the issue no longer occurs. :clap::cool::cool: EDIT2: Using f2wedit changes the Modified Date of PRO_ITEM.MSG EDIT3: f2wedit...
  9. Sduibek

    A suggestion for a (mostly) non-lethal melee weapon

    So I checked and Weapon Knockout item perk does not exist in Fallout1 engine. In this game you have: Weapon Long Range Weapon Accurate Weapon Penetrate Weapon Knockback See also: http://fallout.wikia.com/wiki/Fallout_perks#List_of_weapon_perks
  10. Sduibek

    What exactly is included in the "purist" installation of Fixt?

    @o0lemonlime0o @gustarballs1983 @naossano Hi, everyone! I've gotten plenty of requests for a document or point of reference which breaks down what exactly is in which install, so rest assured that is planned for the next release :) As a bit of background: I knew many would be playing Fallout...
  11. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Regarding stealing: yeah there's some stuff that just can't be fixed in Fallout1 engine without being a coder ninja like Crafty. Won't be an issue once moved into Fallout2 engine :) @gustarballs1983 Thanks for the bug reports! Appreciate it and will address them.
  12. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    lol. Well to be fair, the fact that I changed how I was formatting version numbers has been confusing. The good news is the next release will not be changing format again: it's simply going from 0.81 to 1.0.0 :) And yeah once this upcoming release is actually released, I'll do a major cleanup...
  13. Sduibek

    Thank you both for the kind words! I'm excited for this next release, it's going to include a...

    Thank you both for the kind words! I'm excited for this next release, it's going to include a ton of great stuff.
  14. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Finally giving some real TLC to the Overseer endgame interaction - it needed some. From my running log for the next release : - During endgame sequence with the Overseer: -- Animations and audio/video are now in sync, and they last an appropriate amount of time. -- It's no longer...
  15. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @gustarballs1983 Thanks for the download, this is very cool! Nice. Welp I guess that settles that. lol. Ohhh I like the idea of being Glow-ed into a ghoul that's good. Let me think about it. Honestly I have no plans for this. It's mostly kind of just a novelty / "wouldn't-it-be-cool-if" feature...
  16. Sduibek

    Fallout 1 utility f2wedit making changes on its own

    This just sounds like a mismatch between my files and vanilla files. It's possible you are using some of mine and some of vanilla, or, ProtoManager might pull some vanilla data while ignoring if the actual files differ.
  17. Sduibek

    Notepad++ language settings for Fallout file types

    Oh nice hadn't noticed your VScode yet, that's awesome. Can you link me to SFSE? I have a fallout script editor somewhere but it's no doubt an old version.
  18. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Yes I mentioned this above - Talius. No release is final, there's always more to be done ;)
  19. Sduibek

    Fallout 1 utility f2wedit making changes on its own

    Nah that's something different, similar concept though :)
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