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  1. vsirin

    Fallout 2 mod Balancing CH combat effect and barter

    Love the idea of CH influencing stats, especially the idea that a low CHA could actually provide a companion stat malus. Not super sure about disabling random loot though - I know some veteran players - like most of us here, I guess, in late 2021 - who really like the idea of nipping down to San...
  2. vsirin

    Having trouble getting set_weapon_knockback to work

    Ooo, free template too. Really appreciate it. :drunk: p.s. I think I understand most of the script but this part: /* Defines */ #define HOOK_COMBATDAMAGE (5) I don't quite get. What does it do?
  3. vsirin

    Having trouble getting set_weapon_knockback to work

    Got it! I don't think the initial knockback distance was defined so reducing it or multiplying by a decimal did nothing. All I did was add 1 //return other sfall args ... set_sfall_return(knockback_amount + 1); and now the target slides back a very restrained one square. Thanks...
  4. vsirin

    Having trouble getting set_weapon_knockback to work

    Got it working but even with knockback_amount_after = 0 the target is sliding about 6 or 7 hexes back. How did I mess this up??
  5. vsirin

    Having trouble getting set_weapon_knockback to work

    Oh my god. I love you.
  6. vsirin

    Having trouble getting set_weapon_knockback to work

    So I dug up this old post and pretty much worked my way backwards from there, with much help (copying) from NovaRain's old post here. Good news is, the tip about global, indiscriminate knockback - it works great. With melee weapons. Here's the code I used for that: #include "sfall.h"...
  7. vsirin

    Auto-editing .msg files

    Okay, so I need another clue - the sfall bgforge and Google are giving me nothing. How do I use this hook to change the weapon name as well?
  8. vsirin

    Auto-editing .msg files

    IT WORKS! I don't know why, but I stuck this back into the middle procedure start begin variable who, cur_dmg_thresh, cur_dmg_resist, color, msg, m; and it compiled and it works! @Zorchar, @NovaRain, @Lexx - thank you for your time and patience. :drunk:
  9. vsirin

    Auto-editing .msg files

    I promise I did, but being a complete noob with experience only in RPGMaker XP doesn't get me very far. I watched Quantum's setup videos, read most of this page, got the bulk of the above script from here, but also had to work out that PIDs aren't just the number of the proto file (from an old...
  10. vsirin

    Auto-editing .msg files

    I'm a relative noob, as y'all have no doubt noticed...so I'll try the plain text first. procedure start; #include "sfall.h" #include "DEFINE.H" #include "itempid.h" procedure walkercolt_desc begin variable item := obj_pid(get_sfall_arg), description; if (item == PID_9MM_MAUSER)...
  11. vsirin

    Auto-editing .msg files

    I'm working off this post, but am also seeing on Google that most results do, indeed, show (number, number). Does this mean that I have to edit the script.lst, then?
  12. vsirin

    Auto-editing .msg files

    Okaaaaay, so 8ish hours later and some Frankensteining later: procedure start; #include "sfall.h" #include "DEFINE.H" #include "itempid.h" procedure walkercolt_desc begin variable item := obj_pid(get_sfall_arg), description; if (item == PID_9MM_MAUSER) then begin...
  13. vsirin

    luck roll

    You're doing Sniper? :wiggle:
  14. vsirin

    Auto-editing .msg files

    Ooo. Simple, elegant, completely inaccessible to me. Excuse me while I slink away and learn to script. (Thank you!)
  15. vsirin

    Auto-editing .msg files

    So I'm making (have made, really) a mod for the Mauser to make it less of a useless collector's item, and everything's going swimmingly - except for the part where I turned it into a whole other gun, which necessitates editing the description in the pro_item.msg file. I know the easy way to...
  16. vsirin

    Fallout 2 mod My sFall Mods and Tools

    Btw, happy to report that your party perks mod is still 100% functional as of today!
  17. vsirin

    Fallout 2 mod My sFall Mods and Tools

    Hah, no worries - I can always tweak the Expert Shooter crit % upwards to make an ersatz Sniper perk. 8-)
  18. vsirin

    Fallout 2 mod My sFall Mods and Tools

    Thank you so so so so much <3
  19. vsirin

    Fallout 2 mod My sFall Mods and Tools

    Hallelujah - it's working! Thank you so much for fixing this!
  20. vsirin

    Fallout 2 mod My sFall Mods and Tools

    Red Ryder LE, P90C. I can test more if that'll help. EDIT: Also Solar Scorcher, XL70E3
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