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    Fallout Pnp, Crunchy mechanics

    I'm fairly sure I've got a copy . . . . Somewhere. I read it years ago then forgot about it.
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    Fallout Pnp, Crunchy mechanics

    Just a few quick thoughts, I'm away from a proper keyboard. Stunning Short term stun, removes someone's remaining action points Endurance check to resist being stunned if hit by a cattle prod etc. Bigger stun attacks knock people out. Might lose the rarity stat from the weapons or make it...
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    Fallout Pnp, Crunchy mechanics

    Melee combat. Again a few ways to do this Wack em', roll vs melee or unarmed and if not dodged apply damage. Complicated Wack em', as above but add in various modifiers. Blow by blow, thrusts and swings etc. Each has a benefit, would work best with more active defences (dodge, parry, etc)...
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    Fallout Pnp, Crunchy mechanics

    Burst fire The simplest way to deal with burst fire is to ignore it. But no suit of powered armour is complete without a mini gun. There are a few ways of doing it Add the increased effects to the individual weapon entries, this adds a lot of looking up details. Map related. How many bullets...
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    Fallout Pnp, Crunchy mechanics

    Just had an idea how to make shotguns work in this system. Shotguns have a low base damage, say 2 or 3 and a high accuracy say +20(or medium range) so that when conditions are good it is easy to get big damage, but it is also easy to get some damage on hard to hit targets.
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    Pre-existing Post-Apocalyptic PnP RPGs

    One more commercial PnP that should be added, GURPS: After the End, SJgames' post apocalyptic entry.
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    Fallout Pnp, Crunchy mechanics

    Skills Core Skills Small Guns, (A+I+P+P), Specialties; Pistols, SMGs, Rifles, Gauss weapons Big Guns, (S+I+P+P), Specialties; Grenade launchers, Rockets, machine guns Energy Weapons, (A+I+P+P), Specialties; Plasma, Laser, EMP Unarmed, (S+S+A+A), Specialties; Brawling, Wrestling, Martial art...
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    Create a "Central Hub" settlement

    Answer 7# The main factions are The Fed's, Founded by the fleeing members of the US government they are fairly well equipped and are the "wealthiest" faction as they have some knowledge of the various emergency and civil defense stockpiles in the area. The Old Guard, Descendants of the Army...
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    Fallout Pnp, Crunchy mechanics

    PnP NMA RPG version 2 I decided to post this separate instead of overwriting the first post in case we decide to do a roll back Stats, base skills and a percentile skill system are all taken from the standard fallout character sheet. We have to start somewhere. Stats Human range 1-10, 1 is...
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    Fallout Pnp, Crunchy mechanics

    Does the basic gun shot automatically hit the torso or a random location? One option is to make this the player's call. Either shooting at center mass or taking a shot at whatever presents itself. Shooting for weapons may be a bit complex. Does a .22LR damage an iron pipe kind of thing. Shooting...
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    Fallout Pnp, Crunchy mechanics

    Here is another idea, Regarding Dr Fallout's fixed damage. One mechanic could be 'increased margin of success" means more damage. Did the Buller get center mass or was it just a graze. This brings the defensive aspects into focus. That is to say how do we represent making yourself a hard target...
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    Fallout Pnp, Crunchy mechanics

    This is an incomplete thought but it might solve the head shot issue. What about replacing Numeric damage with Descriptive damage? Rather than a head shot doing (Gun dmg) x 2 damage (head) to the target you have something like this. Guns do "damage class"*, head shots increase the damage class...
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    Create a "Central Hub" settlement

    Answer #5 How did the townies and prisoners survive the Great War? If not, where did the new settlers come from? The various groups of prisoners, townies, gangs (some of the prisoners had good reason to be in prison), fleeing government officials, returning guards and refugees all holed up in...
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    Create a "Central Hub" settlement

    Question 3 What occurred during the Great War and nuclear destruction? As the government was concerned about public relations (the settlement) was built in an out of the way location. Concerned about a possible invasion the authorities drafted the prisoners to provide the labour for the...
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    Fallout Pnp, Crunchy mechanics

    This may get a bit disjointed, I'm just throwing ideas around OK I get where your coming from. I was looking at providing the players with a few "abstract" switches to throw, speed vs defense vs concentration. Straight up in your face bang bang has its place to. Random hit locations? With the...
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    Fallout Pnp, Crunchy mechanics

    OK throwing out an idea. Modify option 1) from post 6 Add Endurance to Armour rating* and multiply the sum by 10. In Vinny's case this gives us a value of 110 ((8 Endurance + 3 from leather armour) x 10) now apply the -43 wound modifier. This leaves a target of 67 with each 10 successes...
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    Create a "Central Hub" settlement

    Remember to ask a question as well.
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    Fallout Pnp, Crunchy mechanics

    My criticism of this style system is that it looks like a slug fest, I do X damage after Strength and A/E then you do X damage and repeat. This means the focus will be on the to hit roll and the dodge roll. personally I feel there should be a bit more chance for tactical options and decisions...
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    Create a "Central Hub" settlement

    What most of the fallout games have to some extent or another is a town that acts as a central hub for a portion of the game. While all fallout settlements are this to some extent, writing up one with this idea in mind should give us a foundation to either use in the PnP NMA RPG or steal ideas...
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    Fallout Pnp, Crunchy mechanics

    Ok, here is a quick mock up to check I have the the right idea Nameless the Ghoul gunslinger fires at Vault Dweller Vinny with his trusty .357 firing standard ammunition. He hits Vinny in the torso. A .357 does 12 damage and Vinny is wearing a leather jacket that reduces the damage by 3 leaving...
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