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  1. killap

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Awesome. Great job as always, Mash!
  2. killap

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I'm assuming this happens because of the map change? I'd have to double check if I addressed this (in both the UP/RP or just the RP) and forgot to document. Heh, that's funny. Only Geckos? I think it's possible to override pickup in the script. Maybe.. Yeah, I think I remember seeing the...
  3. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    There are several science specific checks throughout the game. Many are found at the EPA. And these checks are independent of INT. However, these checks might require 100 science (or at least close to it), but I don't recall exactly. @Destyre I've never run the RP on a Mac, so sorry, I...
  4. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Thought I did for the upcoming 2.3, but thanks for the reminder. I'll double check. @Drobovik +1 to his comment. It does make it easier for me to find issues when they are on the wiki. There is at least a 50% chance I will miss them if you only post here. Think of this thread as a discussion...
  5. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Sigh, yes sorry this is an installer error with 2.2. The next version will correct this. To get it to work, just install Fallout 2 to another directory besides the default Steam directory under program files. It should be easy to change this path when you install the game. I don't recall the...
  6. killap

    Stasis - Isometric, Point & Click, Sci-fi Horror!

    I agree wholeheartedly with verevoof. Backed by Bear Dude.
  7. killap

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The RP has had this issue since way back and I thought I'd look at it again but alas, I'm still stumped. I have a spatial script registered as script #1451. If I use something like float_msg(dude_obj, message_str(1451, 100), FLOAT_MSG_YELLOW); or display_msg(message_str(1451, 100))...
  8. killap

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    @runboy93 Yup, next version will use it. I think the current release of the unofficial patch uses like 3.0 or 3.1 though, which should be perfectly fine for playing the game.
  9. killap

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Maybe I'll hold off a bit longer with my release then. 8-)
  10. killap

    Marcus line about his weapons skills voiced

    Get a better mic and then we'll discuss possible RP inclusion. :)
  11. killap

    Quick question about reinstallation of the latest RP patch

    Nope, save games will work fine. Just be sure to make a backup of your saves in the event they get removed when you re-install. They shouldn't be deleted, but I just want to make sure you don't shoot yourself in the foot.
  12. killap

    Memory could not be read/written bug

    Please post a save game for people to take a look at.
  13. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    I'm not planning any more content for the RP. All that you said is doable though, but without Ron Perlman, we can never truly complete the task of adding new ending slides.
  14. killap

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Cool, thanks Timeslip! And thanks, NovaRain. I'm still including the latest version of sfall for each version of Windows in my mods. I guess I'll use yours for Win 2k then.
  15. killap

    New to Restoration Project- Loving it! Just one question

    There's no Goris armor. Glad you're enjoying the RP!
  16. killap

    killap's FO2 expansion: 'too many items' bug?

    The too man items bug is indeed only related to scripts attached to items. The issue you have is something else. I suggest posting the save game for others to look at. Darek's the man when it comes to this but I don't think he's around right now. I'm also leaning towards what Drobovik...
  17. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Just took a look at the script and yes, the RP (the unofficial patch being the first to do this) fixes this. I guess this was considered an unintentional oversight and thus fixed? This is from a looong time ago, so I can't remember.
  18. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    @eXalted Not a bug. As per the vanilla game, you need science >= 100 to begin doing anything useful with that terminal.
  19. killap

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    I'm back from my work travels and other life related things that have pulled me away. Work begins again on getting this *really truly final* update out. I do apologize for the delays everyone. I know you all look forward to playing the best of the best version and each release does strive...
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