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    Bethesda and PnP mechanics

    I don't remember telling you that FPP is superior and Fallout 3 should be FPP. I just remember saying that it ain't that bad, and Bethesda isn't eeeeeevil for doing it. Uh, right. I'm pretty sure I have given other people's opinions plenty of consideration. I just haven't happened to agree...
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    Say no to exploding cars!

    It doesn't bother me a whole lot. Cars shouldn't explode when you shoot them anyway, Fallout or not. Yet we see it in movies constantly, and it's in games a lot too (Crysis, Mafia, etc.). Having cars explode at all is unrealistic, but relatively few people bitch about it. Lots of people...
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    Bethesda and PnP mechanics

    I don't disagree. I think in Chronicles of Riddick you'd actually have a pause if you switched directions while moving, as if your feet had to adjust to it. It was subtle, and kind of cool, but a bit annoying too.
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    Bethesda and PnP mechanics

    I am backing up my opinion, I'm simply choosing to use examples that don't come from the developers of Fallout 1, as their intentions are largely irrelevant to Fallout 3. The things that I'm saying aren't baseless, I'm even using Fallout 1 and 2 as examples. I'm just choosing to go purely by the...
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    Interplay's Fallout MMO

    I don't think it'd be incredibly difficult to make a Fallout MMO in the same vein as the original. But to get the MMO to really feel like the original would require an uncompromising attitude against most of the sissy traditions of current-day MMO's. For instance, completely open-PvP is a...
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    Post- Apocalyptic Comic

    It's okay. A little boring. The writing ranges from merely tolerable to abysmal, and the story is really, really awful. I read nearly all of it, but I wouldn't recommend it to anyone.
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    Nuclear WAR - like... right now?

    Nah. I've done a lot of research on this subject (I'm writing a post-nuclear war novel), and they're completely survivable, provided you're no where near the explosions. As long as you avoid the radiation you don't have much to worry about. Which isn't to say that it wouldn't be hideously...
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    Bethesda and PnP mechanics

    They do have speed-chess, which works on exactly those principles. Adding in adaptation and instinct and impulses doesn't mean it's any less intelligent. There's an argument to be made that it actually requires more intelligence, as it requires you to make better decisions faster. It's not like...
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    Bethesda and PnP mechanics

    I suppose it'd be considered "trolling" for me to call you an idiot over this, but give me a fucking break. This is the most ham-fisted, retarded argument that just keeps coming up. Yes, computer monitors lack peripheral vision. But to say that being able to see the back of your character's...
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    Bethesda and PnP mechanics

    I'm not the one calling Bethesda's design decisions stupid (and a whole lot worse), though. And yeah, if they left the game mechanics of Fallout alone for the sequel, then I'm sure I'd enjoy that too. But at the same time, it's not just that I'm okay with the concept of a...
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    CRAZY POST-APOCALYPTIC SHOOTING ACTION

    LoL That's pretty funny.
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    CRAZY POST-APOCALYPTIC SHOOTING ACTION

    Pretty lame. Also, those are some pretty well-fed post-apocalypse fringers. I think that if you're going to do something for no money, without any production value, the least you can do is make the story interesting. Both of those videos promise no story at all, let alone an interesting...
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    Bethesda and PnP mechanics

    I'm not bothering to respond to anything that isn't directed specifically to me, just because my responses went on long enough as it is. I'll respond (maybe) more tomorrow afternoon. Yes, I knew all that. I'm not saying that the original designers are wrong. I'm not even saying it's...
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    Bethesda and PnP mechanics

    I disagree. Fallout is about more than just reliving a Pen and Paper RPG in a video game environment. Removing the P&P core mechanics doesn't hurt the setting or the franchise in the least bit. It only hurts people who want a P&P substitute in a videogame environment, which is going to be...
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    Inside the Vault - Gary Noonan

    Ah. Fair enough.
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    Inside the Vault - Gary Noonan

    Did they lie about being fans though? Just because they don't ask people that question isn't an indication as to whether or not the people are actually fans. And please don't give me the "it's not turn-based/isometric viewpoint so obviously they aren't fans of Fallout," routine, because...
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    Inside the Vault - Gary Noonan

    Why exactly does it matter if these people have played the original? I mean, I get it if this were a For Fans By Fans production, but we know that Bethesda is a multi-million dollar company. They're not exactly an underground garage band doing it "all for the art." Plus, a lot of these...
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    New Fallout 3 Screenshots

    There's not a lot of difference to me between these cars exploding with a nuclear explosion-esque mushroom cloud and cars in other games (and let's face it, movies) that explode when you shoot the gas tank. Both are equally implausible, but few people really bat an eye when you can blow up a car...
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    Life on Mars?

    Fair enough, Blakut. Fair enough.
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    Introduce yourself! AKA the "Say hello" thread

    I don't know. So far I'm pretty much avoiding "The Order" as I can't even read the name and keep a straight face. I haven't looked too far into it, but based on the "rules" and all the self-important titles being applied to members in it I'm reminded a bit too much of the appeal of the Matrix...
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