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    FO2LC v0.3

    Uh, does this mean Haris is wrong? The 13 year limit can be removed? :D
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    New part time project in the works

    Whoah, 30 locations. Well, uh, good luck. You'll probably need that, and some more to make it all the way. Nonetheless, I do hope you'll make it.
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    Project announcment: F2: Suomi

    Intriguing idea, veBu, to make a fallout mod located in the post war Finland. Maybe Russia invaded Finland during the war? Wouldn't be hard to motivate nuclear bombs falling all over the place then, I reckon... Alternatively, another Finnish winter war could have taken place, perhaps? A few...
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    Question about script command

    Hi there, Sirren :). Well, as far as I know (although I could be wrong - I haven't really tested it that much), you can't animate the dude if the game interface is disabled (the game_ui_disable). I could be wrong though (actually, I hope I'm wrong), but when I last tried to do it, the dude's...
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    How does one prevent trade? (disable barter button)

    No, I mean if the dude has a specific item, you can't barter with a given critter. Dropping the item would then enable the barter screen. But it sounds like it's not doable. The only thing I can think of would be to duplicate the prototype and enable barter on one and disable it on the other...
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    Question about script command

    You can change the rotation of any critter with the anim command: anim(pointer_obj,ANIMATE_ROTATION,rotation); Example: if you want to change the rotation of the dude so that he faces the script's object, write this...
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    How does one prevent trade? (disable barter button)

    I was thinking about this the other day... Is it possible to disable/enable barter mode through a script, in game? Example of usage: if dude_obj have an item of a specific type in his inventory, when he speaks to a critter that critter may not barter with him, else barter is possible...
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