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  1. No Man

    Things that Fallout 3 did right!

    Gore bags. Also Bethesda used a somewhat good idea for a not-so-obvious moral choice. You know, the one in which you get to side with an asshole or a guy, who wants to help an opressed group. But later it turns out, that that guy is a dick himself and the original asshole has a point. Using it...
  2. No Man

    How many hours of FNv have you clocked?

    943 at the moment. With 161 mods. Oddly enough the game is rather stable. Somehow.
  3. No Man

    A group of Legionaries run up to you...

    "About fucking time! If the Legion can't provide me with a steady supply of test subjects, I'll find someone, who can. Anyway, stand over there and close your eyes. It'll all be over soon. Or it should at least. But if not - don't worry! I'll realise something's wrong when you start screaming...
  4. No Man

    Things we learned from Fallout 3

    698. An isolated community can survive without having any backup plan for when they lose their doctor. Despite that, when the only doctor escapes, the last person with any medical knowledge gets killed. 699. In a community that has lost it's last doctor the best candidate for that job is a robot...
  5. No Man

    Does a GECK really purify water?

    Not the chip itself obviously. I mean, you won't just attach a tap to it and expect clean water to come out. It is a chip. It needs a machine to work. I don't recall if Vault 8 had any more of those. Whad they did have is a bunch of ghouls with a nuclear power plant poisoning their water as...
  6. No Man

    Does a GECK really purify water?

    Because if it does it has some interesting consequences: 1. Vault 13 has one (information from FO2). 2. It can clean water (information from FO3). This makes sending the Vault Dweller for a water chip and in turn starting FO1 at all pointless. Therefore he does not leave, is never banished...
  7. No Man

    Introduce yourself! AKA the "Say hello" thread

    Hello. I am a human. Nice to meet you.
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