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  1. LobsterRoast

    [FNV] Placed enemies always run away

    Update: After a few tests, i've determined its probably a problem with the cell they're in, as they work perfectly fine in any other cell or world space.
  2. LobsterRoast

    [FNV] Placed enemies always run away

    Never actually knew what mood does but i believe they're all set to angry. They were set to annoyed at one point and i could detect a difference after the change.
  3. LobsterRoast

    [FNV] Placed enemies always run away

    it inherits its packages from its Fiend2MeleeAFNV/AMNV so the packages shouldnt be the problem. It also didnt have a parent until later on and the problem wasnt remedied by that. As for the confidence, its set to foolhardy so it should never be fleeing battle.
  4. LobsterRoast

    [FNV] Placed enemies always run away

    This is going to be a long story, so I'm gonna cut the first part of it pretty short; all you have to know is a made a couple new enemies and i put them into a location that I also made myself. So when I load said location the enemies always run away from me instead of attacking me. (Set to...
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