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  1. T

    The textfiles

    That kind of stuff is going to be in the ESM file which is basically a big archive of settings. I don't think anything other than the Construction Set was ever created to browse and alter individual settings for Oblivion, I could be wrong though. Things like TESsnip let you tweak entries but I'm...
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    If we do get a mod tool kit...

    Oh holy crap, there's a FO3NEXUS already? Amazing, TESNEXUS is probably one of the best Oblivion mod sites out there.
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    More housing options?

    Well, firstly, having spent plenty of time browsing Oblivion mods, once we get mod tools there will probably be a flood of housemods. Secondly, I think that indoor cell containers might not respawn like they used to in Oblivion. I haven't tested this, but theoretically, any place might be a...
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    Just for clarification

    I keep seeing this complaint thrown around. Other than killing Dad, children, and a handful of plot characters, where else do you feel your choice so terribly constrained? Yes the main plot is fairly linear but you are free to ignore it and explore the many other quests. I kept finding quests...
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    The Main Plot: A Defense (Possible Spoilers)

    I definitely agree on concerning the very end of the main plot. Right up until the last minute or so and the end movies (which granted is a pretty bad spot to screw up so royally) though I was very happy with it. Though I can see how the 112 situation could have been fleshed out more.
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    Public borrowed Fallout 3

    My comments weren't intended to imply that you can't expect more from your games. Couldn't be farther from it, really. My philosophy when it comes to such things are take note and definitely discuss, but don't let it totally color your perceptions. Also, I don't think you have to be...
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    Weight mod

    Hah, you could use the console to increase your strength, I don't know the commands myself but I know variants of the Oblivion commands work. Or you could just learn to leave some crap. Trust me, saves a lot of time in the long run.
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    The Main Plot: A Defense (Possible Spoilers)

    I had to say, going into FO3 I wasn't expecting a ton. As a person who grew up with the first two games and who had played Oblivion extensively (to the point of developing a kind of love-hate thing with it) I was expecting myself to walk away from FO3 feeling a bit unfulfilled. But, I...
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    Am I missing something, or is combat really this awful?

    Okay, answers, in order: My point wasn't that you shouldn't raise skills equally, my point was if you simply 'OMG MAX OUT' guns at low levels your damage effectiveness (because remember, hitting isn't everything in Beth's setup, because skills affect damage) is still going to be limited by...
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    Child Killing

    Given that OB got re-rated over a mod, "the devs thought about how people will do it" is exactly why it is UNLIKELY to happen because they probably went out of their way (or will) to make the invincibility of children immutable. I personally wouldn't hold my breath on the child-killing. There's...
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    Running faster at 16 ?

    If it's like Oblivion, two things affect your speed: weapon out and armor worn. I'm not sure if any stat actually affects run speed, but the most likely one would be Agility.
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    Public borrowed Fallout 3

    On Item Descriptions: While I too lament the loss of item descriptions, it's important to note that FO universe guns are intended to be different from real-world guns as a part of the alternate history. So unless you go to a fallout wiki, you aren't getting the info they were designed off of.
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    Public borrowed Fallout 3

    I think you're seriously overreacting on a few points. As far as "life in the vault," most of your criticisms could easily be applied to the original games. Do I have any reason to like Hakunin or the Elder when I start? No, not at all. I make one up based on the personality they present to me...
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    Am I missing something, or is combat really this awful?

    Well, the thing is if you're just maxing out the combat skill, there are still a lot of other factors that will limit your effectiveness. Namely the quality of weaponry, both in terms of actual weapons and the ability to keep them maintained. It doesn't do a ton of good to max out small guns but...
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    Am I missing something, or is combat really this awful?

    Here is where Emil discusses how they "dialed back" the accuracy penalty. He claims it it still there, but I personally have a feeling it was nerfed almost completely, especially given the ability to aim with RMB. Yes, you still see some deviation, but not nearly as much as you should. The...
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    smaller fonts?

    The UI will likely be readily customized by someone who has knowledge of XHTML or whatever they were written in. If you look up DARNified UI for Oblivion you'll see how much one fellow was able to do. Maybe he or someone else with the knowhow can start thinking about it. But to summarize...
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    All-VATS Combat: 5 Script Tweaks to Approximate Turn-Based.

    All sounds interesting. Only thing I'm not totally sure about is scripting the hostiles as friendlies. That could have some wonky effects, if they're using factions like they did in Oblivion. I'm also not sure how you'd lock out attacks during the AP regeneration. Maybe not impossible, but...
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    Anyone working on a character editor yet?

    A lot of Oblivion character editing was possible via console commands, you might try looking up Oblivion's and seeing if any of them carry over. I wouldn't be surprised if a decent number of them do.
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    Real Time Actions Cost APs

    Seeing as we don't know if/when we'll get a CS, I'll throw this idea out there so that if, by the time the CS comes out I've lost interest, someone else might pick up my idea and run with it. So I've been playing the game a little this afternoon for the first time and in all honesty I see a...
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