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  1. Robert B

    Thoughts on FO2 Dialog Tools

    @Lexx I can always count on you for the honest truth. :grin: It is sincerely appreciated. :clap: While I still want to play with the FMF tool a little more; I'll start planning to perform direct creation of my dialog scripts and see how things go. I'm sure it'll start driving me crazy in no...
  2. Robert B

    Thoughts on FO2 Dialog Tools

    Alright, in working on my replacement mod, I started digging into techniques to create dialog scripts. My primary goal was to determine whether I should script my dialogs manually or whether there was a tool out there that could make the process easier. I should note that there's no recent...
  3. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Hey, so I'm going to do my best to make updates every few weeks going forward. More frequently doesn't make sense based on how quickly activities can be completed. So what are my lessons for this week? Well, I think first and foremost has to do with the difficulty in getting roofs to align...
  4. Robert B

    Scripting isn't as easy as I thought...

    This is brilliant! So there are 3 different local variables. Using Define and SCRIPTS.LST (as per @Lexx) gives you a retained variable in a save. My approach works for each time FO2 is active and is not saved in the saved game file. The third variable approach you listed is only active in...
  5. Robert B

    [RESOLVED] Script Troubleshooting SCRIPTS.LST file

    Agreed. It's just strange. ...and I'll take your advice about typing the script entry. It sounds like a great shortcut. :D
  6. Robert B

    [RESOLVED] Script Troubleshooting SCRIPTS.LST file

    Hey everyone, I found this old post by @Lexx and realized I was having the exact same problem... In addition to the symptom of seeing a duplicate script when you go into the BIS Mapper, you can also have the problem when assigning a script, it actually enters a different one. Meaning I select...
  7. Robert B

    Scripting isn't as easy as I thought...

    Cool. I tested both ways. Your script and my script both work. It's good to know there's more than one way to approach the problem. Thanks @Lexx. procedure spatial_p_proc; procedure start; variable LVAR_Say_Once:=0; procedure start begin end procedure spatial_p_proc begin if...
  8. Robert B

    Scripting isn't as easy as I thought...

    I never would have come up with that solution @Lexx, but it makes sense that the script would be triggered by ANYTHING that comes within range of the spatial script. I'll give the code a test next time I'm in the script editor. I actually would have thought I could set the local variable...
  9. Robert B

    Recommendations on FRM Editing Tool

    I appreciate the insight @Lexx. I'm very very weak in my understanding of how to use graphic tools. Most of the time I draw what I need pixel by pixel in MS Paint. I have not used palettes or advanced graphic tools before. I think I need to do more research on these tools before I ask more...
  10. Robert B

    Recommendations on FRM Editing Tool

    Alright, I tried two other tools and think I figured out the problem. It looks like using "Text" in these graphic files is the problem. When imported into FO2, it converts those elements from the drawn color to black. I just need to "draw" the letters, not cheat and use the text tool.
  11. Robert B

    Recommendations on FRM Editing Tool

    Thanks @NovaRain. I've already been out on Drobovik's site and not found anything better; but I'll take a look at the TeamX site and see if there's something more interesting there.
  12. Robert B

    Recommendations on FRM Editing Tool

    Hey there, I've been using F2_FRM converter_v2.0_by IcEMaN345 to convert *.BMP and *.PNG files to *.FRM files as a part of my mod development efforts. Unfortunately I've run into a strange situation with the created *.FRM file. It looks correct in the converter, but it shows up with...
  13. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    OH! By the way. In figuring out which line number that Town Map Art file was in; I did a quick data conversion on the INTRFACE.LST file to add line numbers. If anyone is interested in using this as a starting point for themselves, please feel free! Example Content: blank.frm ; Line 0...
  14. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Alright, so let me take the opportunity to turn that problem resolution thread into a "How-To" here. The issue I was experiencing evolved as we explored the options. This means we covered several areas in a mixed fashion. I'd just like to re-state things here so that they're clear for...
  15. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Continuing this thread on how to make a replacement mod, please see this thread where @Lexx helped me out! Summary: I was having problems getting all of the configuration/text settings working properly between the CITY.TXT, MAP.TXT, MAP.MSG and (we discovered) the WORLDMAP.MSG file. In...
  16. Robert B

    Town Map Art

    Hurray! \o/ Thank you @Lexx, I'll test it out!!!
  17. Robert B

    Town Map Art

    Well, I dropped the renamed file "twnncr.frm" into the Fallout 2 [My Mod]\data\art\interface folder. I was pretty sure that was the correct location, but I was WRONG. The folder name is spelled "intrface" with no "e". O.o First mistake on my part... PROBLEM RESOLVED The version of the...
  18. Robert B

    Town Map Art

    So here's my entry in the CITY.TXT file. It replaces the entry for NCR in the default game file. I'm getting three results that I don't expect... [Area 10] ; Shady Sands area_name=Shady Sands world_pos=1123,1422 start_state=On size=Medium townmap_art_idx=162; NCR Map Art...
  19. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Okay, first things first. In my mod, I decided to utilize the existing FO2 worldmap. That saves me a step of creating a new worldmap for my mod. If you want to create a new worldmap, we've mentioned those resources above and I won't cover that aspect of mod creation here. Secondly, you know...
  20. Robert B

    Town Map Art

    Strange... So when I assign the new FRM number in City.txt (townmap_art_idx=469; ), it comes up with a blank screen when entering the town. I have re-verified my INTERFACE.LST file and the new filename is properly entered. I also reconfirm my file is in the correct FO2 FRM format. So, I...
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