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  1. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    What's next? Well, there's sfall by timeslip. He created both an end user version of the tool along with a modder's pack. While the end user version of sfall does come included with your installation of Steam, we want to use the latest version and the modders pack. The latest files are...
  2. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    First, you need to have a place to play with mods. I deleted and did a clean re-install of FO2 from Steam. Using Steam is advantageous because you don't need a NO-CD patch and you can copy/paste multiple versions of the FO2 directory without any restrictions. DO NOT TOUCH THIS INITIAL...
  3. Robert B

    Fallout 2 mod How-To Journal: Creation of the Mod "Innocence Lost"

    Hey Everyone, this thread is going to be my attempt to document the major tasks and activities that go into creating a replacement mod for fallout 2. My intention is to help new modders consider the bigger picture in how to approach such a massive project. I'm going to do this in the context...
  4. Robert B

    Scripting isn't as easy as I thought...

    Nope @areneusz23. Alright, so today's scripting question goes to the function "Place Spatial Script" in the BIS Editor. What I'm trying to do: I'd like a floating message to pop up when the player approaches a specific location on the map What I did: I created a spatial script which is...
  5. Robert B

    Scripting isn't as easy as I thought...

    Great advice @Lexx! I will take it all to heart and approach the tasks as you recommend. I can really see how the graphics can burn people out. I've been rebuilding Shady Sands as part of my mod and it definitely is a time suck. (Importing the FO1 Map did not go seamlessly as they changed a...
  6. Robert B

    Scripting isn't as easy as I thought...

    Well that simplifies life! I've slowly been going through the resources you suggested above but hadn't yet reached the article on the BIS Headers. To think, I spent several hours mapping out what all those perks were and it was already sitting (defined), in the DEFINE.H file. Ah well, some of...
  7. Robert B

    Scripting isn't as easy as I thought...

    Okay, things are improving... I figured out where my errors were in the prior scripts and am moving on to other commands. Currently I'm testing the utilization of critter_add_trait(int Critter, ObjectPtr, trait_type, trait, amount). So far, things have been pretty simple. If you enter zero...
  8. Robert B

    Scripting isn't as easy as I thought...

    Great advice @Lexx. I'm working it now. Obviously this has quite a learning curve to it. :)
  9. Robert B

    Scripting isn't as easy as I thought...

    Okay, so forgive me as I work my way through creating my first more complex mod. I've decided to test out script snippets in the existing game files before I go creating my own from scratch. I've had no problem with more complex commands (like manipulating player inventory, updating stats...
  10. Robert B

    Hey there, just wanted to let you know that the link for MIB88 Megamod for Fallout 2 no longer...

    Hey there, just wanted to let you know that the link for MIB88 Megamod for Fallout 2 no longer works. We're all very sad. :(
  11. Robert B

    Fallout 2 mod City Limit Patch

    @NovaRain Thank you! That's exactly the reference I needed.
  12. Robert B

    Fallout Database

    Thank you so much for hosting these files. You're a life saver!
  13. Robert B

    Fallout 2 mod City Limit Patch

    Hey everyone, I'm just getting started on modding FO2 and am ready to add my first location to the map. I was easily able to follow the guidelines posted by ColJack on how to insert my new map into the existing wasteland (http://archive.nma-fallout.com/content.php?page=fo-modding-addmaps)...
  14. Robert B

    Alright, cool! Basic script modding is easy. I'll need to figure out graphics, etc. and then...

    Alright, cool! Basic script modding is easy. I'll need to figure out graphics, etc. and then I'll be able to start producing. I appreciate the help guys!
  15. Robert B

    Totally understood on the malware, I found the same source... ...and it scares me! I'll see if...

    Totally understood on the malware, I found the same source... ...and it scares me! I'll see if I can find sfall's modders pack as suggested by NovaRain. Ultimately, the specific tool isn't as critical as finding one in general. :)
  16. Robert B

    Inspired to mod FO2 and looking for good resources...

    Inspired to mod FO2 and looking for good resources...
  17. Robert B

    Hey Risewild, any chance you have a copy of FSE 1.5 you can upload to the site? Looks like all...

    Hey Risewild, any chance you have a copy of FSE 1.5 you can upload to the site? Looks like all download links are now bad. There are folks still out there that want to mod for FO2. :)
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