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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    nope removing those dont help. removing tribe1.map helps when rescuing kurisu but then you dont auto travel to umbra and have to walk there but then black screen no matter what I do
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    and now the same problem with umbra, tried reinstalling rp and making sure the proto files are read only but does not help.... could this be a problem with wine? EDIT: no nvm tested in vmware with winxp now, same result.... which map file is umbra's?
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Found a odd fix for the den black screen problem. Move denbus1.map out of data/Maps, goto the den and it works, save the game and exit. Move the file back and load the savegame and everything works fine including exiting and entering the den. Something in the map file causes problems on the...
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    wav2lip for Fallout1?

    Same problem. Exporting the wav as "44100 Hz, 16bit, mono" alleviates the the problem a bit. Checking in LipEditor the number of markers is now correct but the animations themselves are still way too fast.
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    Problems with Fallout2 Mods and patch000.dat

    why not just pack the mod files into a patch 001.dat file instead?
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    Ardent's Fallout 2 Mod - Announcement

    At the moment Fallout 2 scripting scares and confuses me... never attempted to directly mod a game's scripting before. Can this be done in the ddraw.ini file simply by deleting these lines or doing something else? Movie13=artimer1.mve Movie14=artimer2.mve Movie15=artimer3.mve...
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