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    The screenshots thread

    Sure, but it's a living thing. You don't have the luxury of fixing bugs in fallout2 engine (apart from hooks and other hacks). And you've got pleeenty possibilities to extend it. It's pretty flexible, as you can extend it natively (by providing a dll that will hook itself to the engine), and...
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    Postworld Update

    True, it wouldn't. I just wanted to "put my mind on ease";)
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    Postworld Update

    It indeed looks very good, but it doesn't say anything about other, more important factors: work organization, realistic goals, software development processes and all that things that make difference between properly managed project, and the project that is dommed to fail. In my opinion such...
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    J.E. Sawyer on key dialogue writing concepts

    Try Facade: http://interactivestory.net/ Yes, we're still quite far away from it, but maybe some day...
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    J.E. Sawyer on key dialogue writing concepts

    Yeah, I've played it recently, there is lots of options that gave me the feeling they're only there for 'cosmetical' reasons. But I doubt it improves the aesthetics of the dialog - especially if you can easily spot that you've just been tricked by false option (even without reloading and...
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    Bitmob Surveys Fallout 3 glitches

    466Mhz Celeron and 128MB RAM. 3-4 minutes to load final saves at oil rig. And then getting ~150 points of damage out of nothing...Didn't finish it first time.
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    FOnline: 2238 third open beta in progress

    It works per-map. So if there is TB assigned for some map, every player that is there when there is combat active acts in turns.
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    FOnline: 2238 third open beta in progress

    Admins' stuff:) Error won't be displayed anymore.
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    FOnline: 2238 announced

    This, or making encounters around 'spawn' towns easier.
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    FOnline needs YOU! (to sound like Ron Perlman)

    It has the advantage of being playable even now - more content will be added over time, but there is no clear notion of 'completness' like in single player games. At least I always viewed it like this - a game that will NEVER be finished by definition:)
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    FOnline: 2238 Developers Video #2

    Jinxed - yes (as a part of total combat conversion which is implemented using reversed fo2 alg) Chem reliant - not yet, but it may be soon, as drugs are being worked on now.
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    FOnline: 2238 Developers Video #2

    Won't be so easy because if you (somehow) acquired APA, it doesn't mean you can go around yelling "Anklav Patrol". I'm pretty sure such renegade group would quickly run into troubles with _real_ Enclave authorities...
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    FOnline: 2238 Developers Video #2

    I wouldn't be so sure:)
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    FOnline: 2238 Developers Video #2

    To be honest Fallout graphic is about the actual content - art (sprites), not about rendering code - shaders/scene management (like in modern 3D stuff). This is why we love 2D games anyway...
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    FOnline: 2238 Developers Video #2

    My man! Can't wait to see you too, heh:)
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    FOnline: 2238 Developers Video #2

    Then we'll make stuff even more scarce so that players who put their time and resources into that should be rewarded. Be even more scared ;) I've never been a fan of stuff that can be obtained by a mean of simple farming (spending few minutes/hours) in the wasteland...
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    FOnline: 2238 announced

    You should be aware there is no 'pipboy sleep' in fonline, as it needs coherent time for other players.
  18. S

    FOnline: 2238 announced

    Well, now imagine two players: 1st is killing NPCs, 2nd is killing 1st and gathering bounties. With player-set bounties, someone actually needs to pay with his money, so at least money are not generated out of nowhere...
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    FOnline second open test started

    I'd call it Not-So-Massive Multiplayer Online Role Playing Game,:) Also I've once posted an idea how to assign roles to players on start: http://fonline.ru/forum/showthread.php?t=2489 (not everyone can access this forum, sorry) Basically, it was about that some 'special' players starts...
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    FOnline second open test started

    The thing is, current mechanics are making game experience like this. I was hoping for more role-play, and in the end, I was kinda dissapointed by this test due to the lack of RP....
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