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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    A quick note about the missing critical hit message problem: It is definitely related to the Hero Appearance Mod: I ran the RP with everything else disabled, and after forcing a critical hit (thanks to ollydbg) was able to reproduce the problem on a semi-regular basis. I'll contact Mash about...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I know you said you experienced the bug yourself, killap. Were you using the Hero Appearance Mod? If yes, could you please answer the four questions I set out in my earlier post (or at least as much as you can recall of it...)? If you are indeed using the Hero Appearance Mod, then it might be...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Heh...the question was not directly solely to you, but to the general denizens of this thread. ;) But thanks for sharing your input. As a general set of questions I want to toss to everyone who has experienced this bug: 1) Was the critical hit being applied to the player or a NPC? If NPC...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hmmm...if what you say is true, then it could be a mismatch between the player proto and the critical text associated with it. Are the critical messages only missing when the player is critically hit? Or are critical messages missing when NPCs are hit as well? -- The Haen.
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    Re: mod problems Hmmm...I admit that I'm not that familiar with the GoG version of Fallout 2, so I don't know where specific files are going. That said, it sounds like you're using Vista or Windows 7. Can you confirm which OS you're using? As for uninstalling and reinstalling, both sfall...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Not quite, my fellow Torontonian. :) I ask about it simply because it was the last issue I was looking at before Real Life(tm) got in the way. Even though it's been a while since I last looked at the issue, I'm fairly convinced neither of our ammo fixes are responsible for the behaviour --...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Oops. As you can tell, it's been a long time since I touched Fallout, so my memory may be more than trifle rusty. I think I always had Sulik with me so I didn't notice spear-woman was first. I guess moving 1 spawn hex away works. Alternately, having all of them path to a specific point south...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I think I will address some of TwinkieGorilla's concerns, seeing I was the one that made most of the modifications to the church fight in the Den. As far as I know (and killap can correct me on this if I'm wrong), my modifications made it into both the Restoration Project and the Unofficial...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Heck no! :P My fianceé will kill me if I spend time in computer games right now instead of what she considers more important stuff -- I'm quite sure you know what I mean. ;) But if it's the same code being run when the player steps on it (note: I haven't personally checked out the script for...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    (Temporarily surfaces from the depths...) Hmm...can someone verify whether or not mines in other places (i.e. not at the raiders' tunnels) explode on disarm critical failure? If yes, we may be able to workaround the problem using killaP's suggestion. Or else, someone can do some spelunking in...
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    Vic bugged?

    At DForge's request, I've taken a look at this problem. In short, I don't think this is a bug. Here's why. In his example, DForge wrote the following: However, this is the wrong way to look at turns. There are four very simple rules to follow with regards to sequences and turns. 1) All...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Are all critical hit descriptions gone? Or is it more a random thing -- sometimes it shows up, sometimes it doesn't? -- The Haen. @ Everyone else: Sorry for my lack of response lately -- I'm knee deep in a business start-up, and as you can well imagine, that sucks the life out of any game...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Well, think of it this way: not all Deathclaws are created equal. So the game simulates this by using different types of Deathclaws to simulate different levels of toughness. Of all the Deathclaws in the game, Grunthar and Kerith (the Deathclaw mother) are the toughest. Naturally, all these...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hi kafoaai, After seeing your difficulties against Deathclaws with the Flamer, I've tried to crunch some numbers. There are several different types of Deathclaws in the game, but the only type of Deathclaw that suffers anywhere close to the fire damage you wrote is Grunthar and the Deathclaw...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    Technically speaking, the new damage formula affects everything but damage caused by explosives. However, I've structured it in such a way that all Energy Weapons caused the exact same amount of damage. I think I understand what you mean now by laser weakness, and thanks to Not Lost Hope for...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    What "laser issue"? YAAM didn't have change the damage profile for energy weapons, so there should be no laser issues associated with YAAM. -- The Haen.
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Just to clear up a point-of-fact, YAAM does not have any modifications made to Armor or Critter protos. Only Ammo protos (and of course the damage calculation routine in the engine) have been modified. So, at least in theory, you can use F2WR's Ammo protos with YAAM's damage calculation routine...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Ok, I see where you're coming from. I think it all depends on how exactly one defines the term "a round of combat". It seems you look at each round of combat being related to the other -- kinda like each link in a continuous chain. But the Pen-and-Paper model that Fallout 2 uses views each...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I can't believe I missed this post, but I for one wouldn't mind working with Magnus, Glovz, or any other modders out there that can tolerate me. ;) That said, RL stuff has been very busy for me lately (trying to start my own business), so I'm not as active on NMA as I once was. But I'll do my...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I'm afraid I don't quite follow. What precisely did you mean when you wrote that the "math is wrong"? -- The Haen.
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