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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The post that Riel88 referred to is located here. More specifically, the 2nd half of that post. In Memetics' specific example, it's the same situation described in my post, but reversed. Since Cameron has used his AP to attack the player, it can no longer contribute to his AC. So the player...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hey killap, As per your request, please note two more bugs I just posted on the RP wiki. One deals with the Charisma bug in the Hintbook, and the other deals with a critter's name (Marjorie Reed) not showing up properly under certain circumstances. I'll try to get a general template up...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    You can check the detailed change logs for the Unofficial Patch and the Restoration Project. While they don't contain everything, if you checked both of them out carefully, then you'll see that most of the items on the list has been implemented and/or fixed. -- The Haen.
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    Fallout 2 Restoration Project Gameplay Thread

    You can't get this quest if your Perception or Intelligence is lower than 6. Also, your town rep has to be at least Neutral. Does your character satisfy these requirements? Also, if you want Laddie's help, then your town rep needs to be Accepted. -- The Haen.
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Hey Carib FMJ, Your question is already answered in the other thread, but basically FALCHE doesn't work with the Unofficial Patch or the Restoration Project due to several technical reasons. Try the F2se editor found in this thread instead. Not only does it work with both the Unofficial...
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    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    I would say go with the text, and make the random encounter spawn brahmin...can never have too many brahmins to kill, I say. :P Anyone want steak? :) -- The Haen.
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    Fallout 2 Restoration Project Gameplay Thread

    Yes, it is. And in fact, Timeslip has gone ahead and done just that. :) So, to get Fast Shot to behave as it did in FO1, set FastShotFix=2. To use my version of the fix, set FastShotFix=1. If for whatever reason you want to keep the Fallout 2 original behaviour, set FastShotFix=0. If FastShotFix...
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    Fallout 2 Restoration Project Gameplay Thread

    I've gone ahead and fixed this issue. Thanks for bringing it to my attention. As a FYI for those who thought it wasn't a bug, it actually is, and here's why: With the Fast Shot trait active, HtH Attacks were unable to make called shot, but at the same time they did not receive the -1 AP...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm very busy with RL stuff right now, so not for a while at least. Also, is it general consensus that this is a bug? What do the others think? -- The Haen. Edit: Yeah, it looks like an engine bug. According to Per's guides, in Fallout 1, Fast Shot also worked with HtH attacks...
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    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    This is the normal behaviour from vanilla Fallout 2. It makes some sense: everyone and his mother would know that the village needs the GECK from the Holy 13 in order to survive, and this Vic person seems to have a link to the Holy 13 (the water flask). One can always argue that whoever placed...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Axel: Firstly, this isn't really the right topic for questions like these...try asking questions in the Fallout 2 Restoration Gameplay Thread. Also, are you following the guide for the Fallout 2 Restoration Project? If you are, please note that the EPA has been drastically overhauled since...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Re: basic install problem While I can't help with NPC armor and Cassidy's talking head, there's a quick way to see if YAAM is working. Open up the file ddraw.ini (you can use Notepad), and search for the string "DamageFormula=5". If you can find it, then YAAM is active. If DamageFormula is...
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    It's called "tempting the universe". I learned very early on never to do something like that. :P It keeps everyone sane, and NMA's specific case, it also helps its denizens to keep their sharpened pitchforks and burning torches expense accounts down. :wiggle: -- The Haen.
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    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    RP 2.1.2 is just about to be released -- very likely some time this weekend. I'd wait for that before starting a new game if I were you. And to answer your original question: Did you perchance make use of Healing Powders? Every dose of Healing Powder temporarily lowers your perception by 1...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    The damage calculation routine for explosives is done by the function compute_explosion_damage, which is located at offset 0x004132CC - 0x0041332C in the engine. The damage formula itself is very similar to the routine in compute_damage, and only difference is that critical multiplier, ammo...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    AFAIK, this is a bug, and not a new feature. According to the Fallout Bible, Stage-6 NPCs were supposed to be part of the game. So presumably the fact that the player couldn't reach Stage-6 should be interpreted as a bug.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    In that case, the NPCs will still be on Stage 6. This is because internally, the engine copies the stats found in the Stage 6 PID and overwrites the stats found in the copy of the Base PID found in your save files. In fact, it does this for all other stages. So even if you turn off the fix after...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    Currently, Living Anatomy and Pyromaniac are unaffected by critical hits. They wait until all damage calculations have been done, and then add 5 to the figure if certain preconditions are met. For Living Anatomy, this is if the target isn't a robot or an alien. For Pyromaniac, this is if the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Ok, I've checked in a fix for the NPC Stage 6 issue. It does increase your memory usage slightly, so I've defaulted it off. Check sfall's website if you're interested in the technical details. To set it on, find the line NPCStage6Fix=0 and change it to NPCStage6Fix=1. -- The Haen.
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    I'm working on the next minor update of YAAM. While it won't be out for a while, I need some of your help/input/opinion. I have my own thoughts on the issues presented below, but it'd be good to see how you see them as well: 1. Do you think that the damage bonus from Living Anatomy and...
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