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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Well, like Timeslip wrote, this can be done with a bit of simple scripting for each party member with a Stage 6 PID. That said, changing the engine directly is also much simpler than it first seemed, and may be much easier and quicker to boot. I had initially wrote that access to the...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    Urm, while the final probability is correct, the equation itself isn't quite right. Since bullets will either hit or miss, you are dealing with a binomial probability distribution. Therefore, given a 95% hit rate, the chance of at least 20 bullet hits out of 40 (or equivalently, 20 or less...
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    Yet Another Ammo Mod (YAAM) Feedback Thread

    Actually, YAAM isn't the default setting for the F2 Restoration Project, unless you used the auto-installer and selected all optional install options at some point with the RP 2.x line. Note that simply seeing the DamageForumla to 5 isn't sufficient to activate YAAM. Certain files have to be...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Heh. Maybe I'll learn to ignore future requests in time. Perhaps I'm being a bit too nice about it. And on further digging it seems like the 6th proto problem isn't as complicated as it first looks regardless of engine change or hook scripting, so maybe there's some hope yet... On a related...
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    F2: new change to the damage calculation - hopefully a fix

    Hi utunnels, It seems like that you are using my ammo damage mod instead of Glovz' ammo damage mod. As such, this thread really isn't the appropriate place for your question. In order to avoid further cluttering up Glovz' thread, could you please re-post your question in my thread (the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Actually, since the modders' pack was released I've been doing quite a bit of testing on it, and it seems to be fine so far. Nonetheless, for those of you who have it enabled, please PM me if you know of any issues. Now, onto the main purpose of this particular post. I can't think of...
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    Engine reversing/exploration

    Not that I can see. I've dig a bit deeper into the code and can see the problem. I'll issue a fix for it shortly after double checking sfall again to make sure that nothing has been done -- wouldn't want double fixing to occur, after all. ;) -- The Haen. Edit: A fix has now been committed...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Well, and that takes care of that. :) Glad to see you dropping in, Timeslip. Hope RL stuff is less busy for you now. I guess it's onto the next item on the to-do list for me. -- The Haen.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm not Timeslip, but I was looking into this issue after hearing reports of it from various players. I was busy tackling the Jet Antidote problem, so I've not fully devoted my attention to it. Now that the Jet Antidote issue is fixed (at least I hope it's fixed -- crosses fingers), I've taken a...
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    New Reno boxing bonus stats - Feature, or just a bug?

    I've finally taken a good look at adjust_ac. There is no problem in calling this function multiple times: adjust_ac ultimately relies on another function named stat_set_bonus to do its dirty work, and stat_set_bonus will overwrite whatever existing bonus there was with the new value, after doing...
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    New Reno boxing bonus stats - Feature, or just a bug?

    Well, the vast majority of that credit should go to Timeslip. I got most of what I know now about the engine code directly from hints and suggestions he made. :) As for the issue itself: I'm currently on vacation right now (logging in on a public terminal to check on a few things), so I won't...
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    New Reno boxing bonus stats - Feature, or just a bug?

    I think the armor is actually worn in the call to inven_wield, which occurs in offset 0x0045693C. inven_wield is a wrapper function for function invenWieldFunc (it merely sets a flag to 1 before passing it and all its arguments on through to invenWieldFunc), where the actual task of wearing the...
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    New Reno boxing bonus stats - Feature, or just a bug?

    :lol: I do the same thing with all of my coding - "Is there a problem with my code?". My Magic 8-Ball always says "No". Methinks it's broken. :P Yeah, the description that comes with the Mapper documentation is sometimes a bit off. Like it says at the top of Page 9: Note that...
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    New Reno boxing bonus stats - Feature, or just a bug?

    I'm aware that different people in the forums have at various times referred to Timeslip as both "he" and "she". As far as I am aware, the only comment that Timeslip himself has made on the issue is that he has never confirmed one way or the other (or something to that effect). Given that a...
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    New Reno boxing bonus stats - Feature, or just a bug?

    That depends on a couple of things: 1) Timeslip's availability to build a new version of sfall (I understand he's quite busy with RL stuff right now). 2) The soundness of my fix -- especially with asm, there's always the possibility of unintended side effect. With point 2) in mind, I'll...
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    New Reno boxing bonus stats - Feature, or just a bug?

    Thanks for the clarification, Darek. The results were as I would have expected, given what was in op_wield_obj_critter. I wanted a further clarification to discount the distant possibility that something was wrong with invenWieldFunc. At any rate, I believe that I have isolated the cause of...
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    New Reno boxing bonus stats - Feature, or just a bug?

    Hi Darek, May I clarify a few details with you? Are you observing the same results regardless of the weapon type? Say, ranged weapons, energy weapons, big guns, melee weapons? Also, do you observe the same thing happening if you are not arming dude_obj with a weapon? (For example, try...
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    New Reno boxing bonus stats - Feature, or just a bug?

    I haven't had much time for Fallout recently, but I've been keeping track of this issue. For now, I've a rough idea where to look, and will take a deeper analysis once RL permits me to do so. Of course, if Timeslip's RL schedule frees up before mine does, he will crack it open in a fraction...
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    Game crashes after I try to equip a firearm.

    If you are still having trouble equipping a non-melee weapon after you've gotten the suit, then sfall is probably the culprit. The issue will be fixed with the next release of sfall, but in the meanwhile, please see this post for a workaround. -- The Haen.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Yup. It's sfall 2.10 that's the problem. More specifically, the error occurs in a part of the code I wrote, so it's totally my fault :oops:. My apologies to everyone who experienced difficulties. The fix should be up within the next half hour, though it'll be up to Timeslip to build a new...
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