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    Fallout 1: Third tag skill? (... for RPG-ish gameplay)

    I had to pass some quests, though. For example, I cannot bring junk to Miles in Adytum (Boneyard) because I needed the junk from the dead man in the market place (with the deadclaws) for the water pump. The rats and molerats in the necropolis sewers prevented me to take the junk there.
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    Fallout 1: Third tag skill? (... for RPG-ish gameplay)

    I finished the entire game without having anything (or anyone) in my kill list. However, I had to use a walkthrough for a hint to take the cathedral out. (I also tried to play through the game without ever visiting the Brotherhood of Steel, but to convince the master to end his madness, one need...
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    Fallout 1: Third tag skill? (... for RPG-ish gameplay)

    Thank you all for you opinions. Now, wish me luck with my new character =) Since Fallout 1 is already a bit unstable (for instance, I got serious problems in Junktown during my last game, forcing me to leave that city once and for all) I stay away from editing tools. The excitement for me...
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    Fallout 1: Third tag skill? (... for RPG-ish gameplay)

    I forgot to expel traps :) Yeah, I have to pick a third skill to start the game. I also thought of picking a skill and don't use it ever, like gambling; but this would kept me from immersing into the game if I see the character page when I leveled up. Since I am going to play many hours, I...
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    Fallout 1: Third tag skill? (... for RPG-ish gameplay)

    After being stuck in my recent Fallout game (I cannot get into the Mutant's military base) I am about to creating a new game. While I am generally like to focus on weapon-power, this time I am about to try another char to enforce more roleplay in the gameplay. This is because Fallout offers...
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