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    Fallout 2: Missing red Skilldex button

    The missing skilldex button has never occured to me, but the too many item bug on the other hand...
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    Salvatore won't do anything

    Okey, after finishing all quests which involve the Salvatores I finally wanted to go through with the assassination of Louis. The problem is just that nothing happens. My character can't even talk him nor does he go hostile once I fail a steal attempt. This has happened to couple of other NPCs...
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    Can't Get Skeeter's Second Quest In Gecko?

    Well actually you don't need him to give you this quest for completing it. Just return with the plasma thingie once you've delivered the super tool kit and you'll get the exp and the upgrade. You can even get the device from Jeremy by doing some talking even if you haven't got the quest.
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    Jet Antidote trick...

    I wanted to use the jet antidote-trick to gain two more extra AP points. Once my character gets addicted, uses the jet antidote and than rests for 24 hours it seems as if she already would has gained the extra AP (stat) points (also the pip boy won't exit automatically either). However once she...
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    My wimp wont bite

    Yes of course after that he bites my players ear off. Are you maybe not allowed to go for aimed blows or might there be some luck requirement? Also have I set the game difficulties to hard.
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    My wimp wont bite

    Okey, my character has 114 HP and an unarmed skill of exactly 160%, still just the Masticator manages to bite of the ear from my female player. I've reloaded a dozen of times but she never manages to do the like. Might there be anything else that your character must have to collect the...
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    It`s Miroslav time! And a pic from you too!

    Oh yeah sure that one...damn now I've got caught :crazy: Fortunately that wasn't me.
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    It`s Miroslav time! And a pic from you too!

    WOHAHAHAHA, this thread really fulfills its purpose. :P All you guys sure look ugly, but that isn't a shame as it's a(?) standard for forum users to be :). I myself may not be following that standard, though spending time watching all of the pictures in this thread surely declares me retarded.
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    Fallout patch 2.0

    In my mod there are 6 new NPCs so far, so that is the reason why I included it. By the way did you receive the scripts I send shadowbird?
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    Fallout patch 2.0

    I've already fixed those scripts mentioned in the guide a long while ago. May I upload them on this page somewhere? I've also made some other improvements for the game (if NPCs join depends now on your CH (you can also not have more than 5 NPCs in your party), NPCs can now wear other armors...
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    Elevator systems in FO

    I've only spent time with scripting FO1 scripts so far, but sure I can give it a try. Send them to predator_mk@hotmail.com
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    Using the mapper for fallout1

    Hey I've already asked this a while ago, but back than no one knew how to use the FO2 mapper for editing FO1 maps and then use them in the game. Does anyone know a way now perhaps?
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    Reaver concept arts

    Ahhh I missed freelanchers 3d concept arts links so now I got just the picture I need. Thanks
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    Elevator systems in FO

    Umm...yeah when i need too.
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    Fallout patch 2.0

    Heh I've actually also started with bug fixing in my FO1 mod. The most noticeable bugs/glitches are mentioned in Per's guide (duh :D).
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    Reaver concept arts

    Are there still left any of those?
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    Elevator systems in FO

    It's likely controlled by the game engine which means that I can pretty much forget about it. I could (will) instead use the old elevator scripts which were supposed to be used for the "original" elevators in Vault13.
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    Elevator systems in FO

    I know how to compile/decompile scripts (I even know how to script :D!), but I can't believe that elevators only are controlled by one script. I decompiled all the elevator scripts used by Fallout1 (elev0-elev9.int) yesterday and I'm going to introduce what I mean with elev9.int ; procedure...
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    Elevator systems in FO

    Do the "green" hexes which are used for elevators, traps and random messages have any PRO files that you could edit? I'm wanting to add new elevators into Fallout 1 and as I’ve understood it, it seems to me that elevators (both in Fallout 1&2) work in a combination of scripts (elev0.int-elev9...
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    Trailer features

    Hey Are there any programs which allow you to save movie-clips in games? I would like to take some clips from Fallout 1, to demonstrate some features of my mod in a small trailer.
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