Search results

  1. W

    Wasteland 2 new screenshot

    These posts complaining that 'it's too blurry' or 'it's too washed-out' or 'it's too saturated' are pointless. They already said that all those things would be adjustable according to your preferences and machine specs.
  2. W

    Shadowrun Returns released

    I didn't back this one on Kickstarter, but I'll probably buy it soon. Never having played Shadowrun, I wasn't sure about a few things, but people seem to be enjoying it, so it seems worth buying.
  3. W

    Project Brazil mod for New Vegas released

    Doesn't have much to do with British dystopia either, but there you go.
  4. W

    The Torment Kickstarter was a smashing success!

    On the sales of these kickstarter-funded RPGs (Eternity, Wasteland 2 and Torment), I still bet that it'll be a slow, steady and long-lasting trickle of income for their respective companies. Given that the cost of development is covered by the people who helped fund, profit is guaranteed once...
  5. W

    The Torment Kickstarter was a smashing success!

    Fargo already stated in an interview that for large publishers, this sort of numbers ($4m and 70k people) is chump change. So really, they don't give a crap about this, regardless of the success of the campaign. And I'm sure that's for the best. These niche games can now be made without any...
  6. W

    Torment: Tides of Numenera Screenshot, FO3 DLC sale

    Going fully 3d would actually save them some time and work: you model and texture a landscape, paste buildings and props over it and the visible part of a level is done. But the point of having pre-rendered backgrounds is that you can take hand-drawn art and paste it almost straight into a game...
  7. W

    Fallout 3 writing editorial

    Oooh, I better start liking RPGs without roleplay or good writing, else those guys on sites that I don't visit will laugh at me.
  8. W

    Aggrogamer interviews Chris Avellone

    Wasn't aware of that. Makes the whole deal even more sad.
  9. W

    Aggrogamer interviews Chris Avellone

    Well, as most people here already know, there's this and a bunch of design docs. Correct me if I'm wrong, but I'm not sure what else could be released - development ended too early. However, I bet that the story of how these files got here would be interesting to know, in itself. As for the...
  10. W

    Dead State combat video released, includes zombies

    Hearing him brings back memories of VTMB.
  11. W

    Torment Kickstarter goes live

    They regularly post updates on the progress of Wasteland 2 and will do the same with Torment once work starts in earnest. It's not detailed proof of where the money is spent, as you would want, but it's enough for most people to see that their money was worth it. Furthermore, can you imagine...
  12. W

    Torment Kickstarter goes live

    If you look at the top 10 sellers in GOG, you'll see Fallout, Arcanum and PST in there, proving that there's a steady long-term profit to be made in good rpgs. And now inxile has two of those. I bet they'll be able to keep this going. At least I hope so, given that they plan to make more Torment...
  13. W

    Torment Kickstarter goes live

    What do you think they do with most of the kickstarter money? It's obvious that most of it will be used to pay hired developers their salaries. More money = more development time = more content.
  14. W

    Torment Kickstarter goes live

    To clarify, when I mentioned "pretty graphics", I meant from a technological standpoint, not artistic. Games such as Crysis are blockbusters that use the latest and greatest in graphics tech and sell a lot at launch, but nobody will touch them in, say, 10 years. Wasteland and Torment will likely...
  15. W

    Torment Kickstarter goes live

    While it's true that many (myself included) are, for all intents and purposes, just buying the game in advance, I doubt that there will be a lot of money left over after development is complete. They'll be reusing tech and manpower from Wasteland 2, but the amount of content they plan to make...
  16. W

    Torment Kickstarter goes live

    It's probably worth noting that the basic promises about this game, sans stretch goals, are appealing enough to reach and surpass 2 million usd, as proven by the rate of pledges before the goals were posted. So at this point, the stretch goals are just bonuses. Heck, I suspect they'll have to...
  17. W

    Torment Kickstarter goes live

    Re: Think there will be enough tomb stones? Having a monolith with the names would actually be a good idea. It'd be a nod to the monolith outside the mortuary in PST and would keep the game itself from becoming cluttered.
  18. W

    Torment Kickstarter goes live

    Well, you don't actually die, so if you don't mind a trip to the mortuary, you'll be fine. You can also ressurrect your companions. In any case, I also recommend playing PST. The only downside, for me, was the combat. RTWP just isn't my cup of tea, but the rest of the game more than makes up...
  19. W

    The Shandification of Fallout

    Interesting stuff, but Bethesda is already aware of the shortcomings of their games. They haven't changed and won't change their formula because, by and large, their fans consider flavor and a detailed setting to be meaningless crud. Their focus is exploration of large areas, which would be fine...
  20. W

    Obsidian CEO Talks Working on Fallout Again

    You gotta be shitting me/everyone here. I can appreciate Obsidian's efforts to make something decent out of the mess that Beth created, but still... you gotta be shitting me. Edit: If they can't see id for what it is - great game tech/engine makers - then why did they buy the company?
Back
Top