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  1. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    this is because they dont give a damn about american soldiers or anyone else at all. all they care for is getting their pockets full of money from the wars. im really sorry for all american guys who buy those lies and go die somewhere at the ass of the world just for those political crooks to...
  2. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    check this out, in this mod some unreleased armor/apparel added. heard about you iimplementing missing weapons, but not sure if you mentioned the armours too, dubby. http://www.fallout3nexus.com/downloads/file.php?id=2072 wonder why the F they leave stuff out, to make the game even MORE...
  3. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    ravager is being a total dick, but among all the bull that he said, he has two points: 1. about doctors curing rads - the more advanced ones, from high-tech places, should be able to. hard to imagine a vault with a doctor who cant remove your rads, for example. 2. i also agree that PA...
  4. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    chill guys <3 i think evil twin only wanted to say how much it is retarded when people just stand there regenerating their AP, and i know how retarded it is from many years of fallout tactics coop,where you would stand there and regen your AP, and so only get real advantage of high Agility at...
  5. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    .. so you´re saying you gonna do it the AG-makes-animation-speeds way?!?! :):) heeeell yeah! that its imo the best possible solution, dynamic and still tactical! and in case you do it, i´ll use all of my noob powers to make a cool VATS mod with slow mo where it should be, not more not less...
  6. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    dont you understand the meaning of quotation marks around the word "just" in my post, or did you just want to sound cool? @ evil twin: there are already mods that set your damage in VATS to normal (included within my new version of realtime vats), and also the thing with "enemy and player...
  7. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    evil twin, thanks for understanding my idea with animation speeds :) nice ot see someone appreciates it! i just hope someone can help me make it, my skills at scripting suck anyway, i dont know why u say my realtime vats mod is buggier. it does exactly the same as fastvats mod. just that...
  8. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    yeah! stims should be instant here look what i found! ammo type switch script for 10mm pistol (for nonexisting AP ammo) this mod is more of a coders source then a ready mod, and the author dont mind someone continuing his work http://www.fallout3nexus.com/downloads/file.php?id=1446
  9. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    fallout 1/2 wasnt perfect as well. dont get me wrong, im an oldschool fan, but i see fallout 3 not only as a pile of unfinished work, but also as a chance for better solutions, which were not possible in f1/2. "fallout tactics: BOS" got it also solved better then f1/2. it uses AP cost for...
  10. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    yes, it does make the game harder, but imo its better then having it too easy with free 999 stims. all you have to do now is press your pipboy button right before ure dead, and viola, everythings fine again. i mean cmon, would you like your enemy to regenerate his HP instantly every time he is...
  11. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    yeah that would pretty much rule! how about making the animation interruptable by lets say WALK action, or whatever else, so that you wont get fully incapacitated, and then see "oh shit 20 muties comming, i better run NOW and heal other time" ? @dubby: i assume since u know they would...
  12. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    yes, this is what i ment also, i have read that Mr. Gool (forgot his name) who gives you "Shoot em in the head" quest walks to fort constantine upon quest ending, and if you follow him, you would see him shooting scorpions and stinging himself in the leg with a stimpack when hurt :)
  13. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    well, shit :-/ you said it bugs out when they WALK... during the night i did following: 1. tested what happens if you only change their shot/reload/jam speed aka weapon animation speed by setting those speeds to ridiculous values for the minigun, and then meeting a mutie. he didnt...
  14. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    are you sure? : / i have tested animation speed changes for my sniper rifle (in weapon settings), and my char dindt jiggle at all, at least not that i had noticed it. you maybe get my idea- could make combat vats-realtime (slower for critical deaths maybe) with no more use for AP - and...
  15. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    hey guys! i wasnt here in a while and rly dont wana read all the 16 pages back, so i will just post my VATS_realtime and No_Explosive_Cars mods here, maybe you got use for it. sorry if thats alredy been here/implemented in mod/whatsoever, and use it for anythign you want! the mods...
  16. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    for me (in original unmodded version) dogmeat draws all the fire on himself, so i can jsut run up close to everyone and shotgun them in the face while they spend MAGAZINES of ammo trying to kill the invincible dog :S sux
  17. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    ammo weight, hell yeah! gonna install it right away! absolutelly necessary for a roleplay game imo
  18. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    yes, dubby, this is exactly the idea :) then tweaking the playback delay time plus will give fair results. vonmistont (the playback delay guy) tried to tweak every single cam, and failed. he also says something about timeflow in VATS being reseted every second, and time in meelee vats going...
  19. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    dont know for sure, but i think i have not found parameter for AP burn while moving (except crouch/uncrouch), but someone else checkin up on that wont hurt. generally to ur idea: that sounds pretty turnbased, but if it automatically goes back into VATS, when will you actually get to move...
  20. J

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    hey guys! first of all, nice that you are working on VATS! ..and all the other stuff, keep up the good work :) i got not much idea about programming, but wanted to share my ideas about VATS, reload, and healing. __________ VATS, "turnbased simulator": this guy made nice idea for a...
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