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  1. ElderMaxson

    So what lore has Bethesda done gone fucked up?

    Canon as a term is loose all on its own. If someone gets the IP and decides to change the lore again, THAT would become canon. Therefore, it's a term that denotes a state that lacks consistency. I personally don't take it too seriously. What is vague can be assumed by fans. What's done badly...
  2. ElderMaxson

    Fallout Haiku

    Like typical dogs The taste of the starry night Oh god that damn smell (that was vague) Next up, Vault 34 or the Boomers. Did we do that one yet? If yes, just go for Rose of Sharon Cassidy.
  3. ElderMaxson

    The 'MrMattyPlays' Fallout 4 Review "A Near Perfect Game"

    Well, yes, that was kind of my point. But it's sort of why it shouldn't be taken too seriously. Because he's essentially a marketing tool at this point. Bethesda have refined their EA skills to a fine art. I'm impressed in a disgusted sort of way, but hey, y'know, they publish good games...
  4. ElderMaxson

    Bethesda's Lore Recons

    It's the Hollywood school of helicopters. If you can "twist" or "bend" the stick, that means you can instantly pilot a helicopter. And to Bethesda, the Vertibird is just a "Fallout" substitute for the helicopter. Therefore by this logic, you should also be able to pilot the thing since the...
  5. ElderMaxson

    Bethesda is destroying the gay legacy of Fallout

    Okay. First off, there was an interracial lesbian couple right at the start of the game, I think. Sure, they could be intrepreted as really good friends, but it seems like Bethesda put it in there to show both cultural relevance and the pseudo nature of the Fallout universe, to gain more hype...
  6. ElderMaxson

    real-world weapons

    Keep them realistic is agreeable. I like how they did this most in MGSV. They were realistic interpretations of real weapons, but fake enough to bypass the legal censor by a far mile. Bethesda wouldn't want any hiccups in the way of their road to profit though. That would be just too much...
  7. ElderMaxson

    Companions in the game, and how they could've been so much better

    Agreed. In fact, all the companions should've been killable when they were not being your companion. Like how Cass was ordered dead by the Silver Rush, many of these companions had connections to a lot of quests. Working with the Institute should've meant killing Piper to keep the Mayor's...
  8. ElderMaxson

    Companions in the game, and how they could've been so much better

    (Note: this post will be continuously updated as a I discover more about each companion. Also, SPOILERS!) The following companions, I need to look more into: MacCready - played with a bit Codsworth - played with a bit Strong - haven't tried at all Deacon - played with a bit John...
  9. ElderMaxson

    How would you have done it?

    I actually liked the pre-war background, had it not been so confined and limited in choice. Here was my idea: SPECIAL and starting skills would be allocated BEFORE the game starts (work it in, somehow). This would determine what your career and history was. Your personality wouldn't be...
  10. ElderMaxson

    The 'MrMattyPlays' Fallout 4 Review "A Near Perfect Game"

    Eh, he's an enthusiast who likes to throw words around. Better compliments for a highly hyped game gets him more subscribers, after all. And besides, there are different levels of standards. Trust me, I know people who can think up deep philosophy and engage in intelligent conversations yet...
  11. ElderMaxson

    who the hell is deacon??

    His hair was the Pompadour Wig you can find in the game. He's a disguise expert who goes under constant surgery and outfit changes to spy on multiple factions. You can find him disguised as a Diamond City guard when you first arrive at the city, as a wastelander inside the pods at Goodneighbor...
  12. ElderMaxson

    Let's talk about Albert Cole

    I'll attempt an Albert Cole playthrough with Fallout 4. I think it may be possible with companions, as a technical pacifist. I might fail to report back on the results, though. I'm forgetful like that.
  13. ElderMaxson

    real-world weapons

    There's a point here to be made. When a game makes a jump to uber-AAA, high-definition graphics AND add weapon modification, there starts to be legal issues with using real life weapons, as we saw with Phantom Pain (and that was not because it was "anti-war", no. All MGS games previous had...
  14. ElderMaxson

    Weapons and armors

    Technically, they did design it that way. To appeal aesthetically. And they do. 10mm pistol gives off the techno-thriller vibe that went with Nick Valentine and the Railroad, along with the tone of the game. The Assault Rifle looked like a miniaturised WW2 anti-aircraft machine gun for that...
  15. ElderMaxson

    Gameplay and story segregation?

    Nothing on Fallout in particular, it reminded me and I just thought it was something worth mentioning. I'm being limited URLs, so it's Gameplay and Story Segregation on TVTropes. Just Google and you'll find it immediately. Just a theory.
  16. ElderMaxson

    Gameplay and story segregation?

    Seeing an article on TVtropes made me think - most of Bethouts are becoming games which seperate the lore from the game itself, don't you think? What with power cores and the such being the best example. Somewhat neutral on this myself, but what are your opinions on this?
  17. ElderMaxson

    So, can we talk about what Fallout 4 does well?

    Despite the atrocious voice here (playing a tough or emotionless character and doing a mocking voice just doesn't resonate right), this scene made me wonder if Bethesda just keeps throwing good ideas into bits where no one will find them. Creativity in dialogue that should've been everywhere...
  18. ElderMaxson

    Much effort put in for this

    https://www.reddit.com/r/Fallout/comments/3tayxg/behold_the_tower_of_flesh_a_girthy_tribute_to_the/ Fallout fans for a new generation
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