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    Gripes about the writing

    Hi. I suppose I won't be saying much that hasn't already been covered here, still, I'd like to state my point of view. Fallout was a great story, a wonderful story in which we all participated. It was elaborated further in the sequel, and it was made with love and inspiration. The...
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    Altered NPC bug

    Hehe. Well, I was trying to change the skin of Macrae. The other aspects are quite easy to mod (dialogue via notepad, et.c) but it seems that his script is connected to the specific critter (00000089.pro), or PID in ways I couldn't figure out - it works fine with that .pro-file. I don't...
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    Altered NPC bug

    Thereby, the question remaining would be; how do I edit the .pro-file to have it load the desired set of frames? I can't seem to find a neat little proto-editor anywhere?
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    Altered NPC bug

    Thanks, I appreciate it. Still, it doesn't seem to answer the fact that the critter still won't work when the original model is returned? So for one I'd need a list of the PID numbers and reference, as well as a program somewhat more versatile than notepad for editing the scripts. Any tip on...
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    Altered NPC bug

    No, I just applied the .int on another critter; same AI packet, same script. The problems seemed to arise from applying said script on a different critter, but were still there with the original, assuming that one of the four critters actually are in place over there in the VC courtyard. Which...
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    Altered NPC bug

    Hi, I suppose this has been covered earlier, but couldn't find a specific thread. I'm using the official US patch - having altered Cassidy (using the VCcasidy.int-script with a different character model) the dialogue trigger which has the NPC joining your party puts him in his respective...
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