Search results

  1. K

    Weapon drop mod

    I' have hs_ondeath.int in my fallout2/data/Scripts folder. Mod definitely does not work for me - RP 2.1.2b. May be I've downloaded *.int file from the wrong source? Should I use this file : http://www.mediafire.com/?ir5003jym5q ?
  2. K

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Sorry for being annoying, killap did you see my post about empty encounters during caravan travel? It is here: http://www.nma-fallout.com/forum/viewtopic.php?t=55960&postdays=0&postorder=asc&start=126 Have not tested it yet, but probably latest patch did not fix it - since there are...
  3. K

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Sorry, my fault... So there is no way to not install map modifications? (just tooooo many pots and nude pictures...)
  4. K

    Weapon drop mod

    Does the mod work with the latest RP? I've installed provided .int file into the scripts folder, but have never seen critters dropping their weapons...
  5. K

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hi, It seems that it's still not possible to install RP without .Pixote maps, see my previous post: http://www.nma-fallout.com/forum/viewtopic.php?t=55960&postdays=0&postorder=asc&start=126 "Install .Pixote maps" check box is off by default, but after the fresh install I see pots and...
  6. K

    New Reno boxing bonus stats - Feature, or just a bug?

    Killap, any news about including boxing fix in RP? I can't play boxing quest in New Reno because it is cheating... )
  7. K

    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    Hi guys, Playing RP 2.1.2 I've found two bugs. Both of them exist in previous version too. First bug is related to the vault city bring-the-ten-bottles-of-bear quest. Then giving quest to the player, bartender notices what player may not bring any of "that radoactive stuff, that...
  8. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I'm waiting for new WR too. :)
  9. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Great news, Magnus! I like your mod much more than Combat Overhaul mod, because of the native damage formula usage.
  10. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Magnus, does this mean what I can never find 9mm ammo in the game? It's sad... Useless items is also a part of the game atmosphere...
  11. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yes, I was mistaken about DE, actually it was developed in 1983. :oops:
  12. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    @Minigun Jim Ok, if placing SS in EPA seems just like something what original developers intended to do, I remove my objection.
  13. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    But Tommy and DE was in wide use in the USA during 30ties. As far as I know Mauser was widely used in Europe, USSR, probably Latin America, but not in the USA (am I wrong?). For me, because of this, Mouser breaks the atmosphere of the game a little bit.
  14. K

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Hi all. I don't like the idea of placing solar scorcher in EPA. SS is an exotic weapon, so why to place it in regular location. Meeting the random encounter must be the extraordinary and promising event. If I can't get something special from random encounter than the diversity of the...
  15. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hi all. I strongly object against making Mauser common and "fast-shot" weapon. Mauser is a heavy and large gun. It has antique design and presents in game as a toy, rare and funny item. Making it regular weapon just impoverishes the game. It is probably not bad idea to make it powerful, but...
Back
Top