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    Bunker Delta, before Newton, mysterious trigger

    Definitely not Jax and Torn :( . After Brahmin Woods I got rank 3. After Quincy is Knight. Still not a peep of those two. Which is strange because: 1. I got 10 CHA and shield of hope :lol: 2. I remember the last time I played FT (months ago) I got them too. :roll: (But not fleetfoot, slicer...
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    Random, Special, and..."Unique" Encounters?

    Random Robber Caves, chance to meet 1/13 map with caves. Equipments they carry depend on your level. When you got AAA and Gauss Rifle, the only challenge you got is Robber Caves and 5+ Enclave Patrol Team. I love Robber Cave, not just because of loots. The tactical challenge there is just...
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    Edit/Add background to a currently existing character

    I read some of the post about adding a background to your character. THe problem is I Am playing and I dont want to replay again those first and second campaign. The question is: Can I add background/ bio/ story/ whatever to my character without having to restart the campaign? And how...
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    Bunker Delta, before Newton, mysterious trigger

    Not very totally true After Brahmin Woods, I got rank 3 and 9 recruits: Kevin, Rage, Rebecca, Ice, Mandy, Trevor, Brian, Stitch and Farsight. They are there until before Rock Falls. After that, with rank 5, I got 8 more: Keith, Stumpy, stoma, Target, Stein, Beth, Stevie, Sharon. And they stay...
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    Bunker Delta, before Newton, mysterious trigger

    Ah, thank a lot. So... if I want to 'harvest' reavers, best not left until after Newton then. Currently I'm trying out a super charismatic Leader: 10 CHA. I hope to gain good recruits early. Actually I just want to check out the rate of recruits appear in pool (last time I use an 8 CHA...
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    Bunker Delta, before Newton, mysterious trigger

    I read in a topic: there's a trigger in Bunker Delta map, control random encounter. Is it there? and what does it do? I'm curious. Can anyone answer that? :?:
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    Fallout 2: Missing red Skilldex button

    About the black square Skilldex button Definitely related to "too many files in Pipboy" Even if you store your various items on a blank map (like the DOck of SF), the bug still occur. I thinks (in my not so humble opinions :twisted: ) it's not related to "too many items". then again, maybe...
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    Thrown Weapons Remade: an overdue issue

    If switching weapons between left-right cost AP then I demand :evil: the introduction of dual pistols, dual shotguns (STR required) and dual assault rifles. Just kidding :roll:
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    Sniper build, melee build

    Well, early perks are: awareness (who to shoot, more efficiently) and [dont be afraid of, you will need to shoot and scoot or vice versa ] Bonus Move. if you got high luck 8-10+finesse, perhaps you have no need for more criticals (obsolete with Sniper perk in lvl24) and bonus ranged damage...
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    xp error, so unable to enter Sierra Army Depot

    Thanks for your suggestion And I have just reinstall too... huuuuu :cry: :cry: EDIT: dont want to post in new topics... It seems the evil caravan mistress (you know, the one you cant trade with if your Karma is good) got all the drugs or chemicals you want: Mentats, buffout, psycho... You...
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    Thrown Weapons Remade: an overdue issue

    I think its not necessary. Any greedy fighter like that will pay heavily already : his SPs used to improve 1/2 combat skill now spent on 3rd skill--> not good. If he want to spend his hard earned SP on so many combat skills like that, I think there's no need for P penalty when switching slot...
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    xp error, so unable to enter Sierra Army Depot

    after I recieved the location of SAD from the Wrights, my party of 6 (Anton, Sulik Vic Cassidy Marcus Myron) drove there. the loading sign appear then nothing. Black screen. Press Ctr-alt_Del will show another error fallout.exe. Reload another saves from long time ago (six month in games time)...
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    Thrown Weapons Remade: an overdue issue

    Naaah If you consider the game, without mega powerfist or ripper/super sledgehammer, Unarmed and Melee is not that great. If there are no 3-6 unarmed teachers in the game, Unarmed Fighter will eat dust. Melee got about 3-4 teachers. Throw got none :shock: . In terms of Fallout reality...
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    Thrown Weapons Remade: an overdue issue

    Damn right! I remember the disbelief: "What! I cant throw a stick of dynamite! What the hell!" Use of dynamite and plastic charge depend on trap skill while use them to throw is not (I think) so why cant I throw then? Actually, most people dont use throw in FO2 mainly because: 1>not much...
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    Thrown Weapons Remade: an overdue issue

    Tell that to US special forces or Russian SF. I heard their favorite way to take down sentry is a flying axe. And who say ninja monopolize throwing in assasination. Thats just Holywood. Up close and personal kill by hand (or knives or whatver) is fine and dandy, but sometimes kill from 10...
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    Thrown Weapons Remade: an overdue issue

    Sighed... Gotta make an effort Throwing never is all about grenades. NEVER. A flying axe in the night. THUD. and the sentry was nailed to the tree. Swished. A stileto through the eye. Target drop to the ground without a sigh. AGRRRR.... Nevermind, everyone got his own favorite killing.
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    Thrown Weapons Remade: an overdue issue

    Hmm Intriguing :?: :!: Actually, merge Unarmed and Melee is a good idea. I remember the first time I pick up FO2 first thing I wondered is why there was a speration of Melee and Unarmed. But thrown weapon is a different case. Throwing provide you an option to silently kill enemies...
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    Thrown Weapons Remade: an overdue issue

    I dont consider Unarmed effective in FO2. i you dont catch them you are toast. I mean, running upto a robber equipped with turbo plasma rifle in a long cave to beat him is ridiculous. Even if you sneak it's not better. The only way is sniping him with laser rifle (energy skill) or Gauss rifle...
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    Thrown Weapons Remade: an overdue issue

    Agree with what you said. The severe lack of weapons to use is just one problem Okay, lets say early game: flying knives/axes/spear, simple grenades, bullets and some thing else. Middle game: several kinds of grenades (blinding/ paralyzing/ damage: electro, VX,...), diamond-edge knives and...
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    Thrown Weapons Remade: an overdue issue

    Fallout 1 and Fallout 2 both pretty much ignored Thrown Weapon Category. What do you think about these in Fallout 3: - better thrown weapons: throwing axes, stiletto, flying leaf knives, 6 point star... later in game are electro-dart... And good ol grenades, of course. And option of throwing...
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