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  1. M

    Megamod 2.4 Technical Issues and Suggestions

    OK, I may be dumb, but which one of mods from your site is exactly "difficulty mod" ? :)
  2. M

    Megamod 2.4 Technical Issues and Suggestions

    Well, what can I say? You are the best! :clap: Thanks!
  3. M

    mib88 mega mod 2.41 problem!!

    Well, I really don't know - that kind of messagge I get with graphic mode 4, with 0 everything worked. Try reinstalling fallout and megamod to different folder, and double check the protos, windows knows to forget them being read-only...
  4. M

    Megamod 2.4 Technical Issues and Suggestions

    Man, you are ruining my favourite perk, whyyy :mrgreen: In vanilla with luck 10 you have 95% chance of critical, don't change that please :mrgreen: I am kidding, it is your mod after all, but you really shoud tweak it a bit. One of biggest advantages (and maybe only one actually) of having...
  5. M

    Megamod 2.4 Technical Issues and Suggestions

    @Nirran: I downloaded updated versions from your site, however I will play tomorrow and let you know how it is working. In the meantime: What this actually mean? My knowledge of modding (and mathematics :mrgreen: ) is very limited, so translate please :) For example, with luck 5 and...
  6. M

    Megamod 2.4 Technical Issues and Suggestions

    I think 2.41 is not save compatible. You will have to start new game with 2.41, you can't use old saves.
  7. M

    Megamod 2.4 Technical Issues and Suggestions

    Well, bozar is very powerful anyway - personally I think it is a bit overpowered. But it is sure funny to use it :D BTW, what is with damage.ini file? I mean I noticed that you added that file recently, but what does it do?
  8. M

    Megamod 2.4 Technical Issues and Suggestions

    Hmm, there are criticals with slayer, but not 100% of time, rather about 80% of time (I think slayer should give crits all the time). With guns - zero criticals, even with sniper / aimed shot to eyes. Anyway, soft coded damage formula? What is it? Is it part of some of your mod or part or...
  9. M

    mib88 mega mod 2.41 problem!!

    Hmm... What error message you get, did you get any message at all?
  10. M

    Megamod 2.4 Technical Issues and Suggestions

    It seems that it is directx version in question. With dx9.0c-feb2010 package (on my PC) everything is working, on my friend pc is older Dx (something like Oct2009, ver4.09 and) and mode 4 is not working... @Nirran: Your SwiftLearner perk do not appear on perk list. Once I set (in custom...
  11. M

    mib88 mega mod 2.41 problem!!

    Did you reinstall Fallout? You have to reinstall it completely, then install MM 2.41, set proto files to read-only before you first start the game. Make sure that graphic mod is set to 0 in ddraw.ini. Everything should work fine after this.
  12. M

    Megamod 2.4 Technical Issues and Suggestions

    Yes, I use mode 4 too, but on my friend's PC that didn't work. It could be connected to DirectX version, since I noticed his dx installations are quite messy...
  13. M

    Megamod 2.4 Technical Issues and Suggestions

    @imao: After you install 2.41, set graphics mode to 0 (it is 4 by default). Game will work normally. I don't know why this is happening, but it is just happened to my friend on his system. When it is graphics mode 4 he encounters exactly the same error like you, and when set to 0, game working...
  14. M

    Megamod 2.4 Technical Issues and Suggestions

    What do you mean with edited character? I started the game and created new character and after some time I noticed that I don't score any critical hits. I didn't noticed it in beginning, but later is very obvious. So I reinstalled megamod and used old saves, still no criticals. I reinstalled and...
  15. M

    Megamod 2.4 Technical Issues and Suggestions

    I reinstalled mm again and still no criticals. It doesn't make any sense... Is there any settings or script that I may broke up or something like that? edit: I checked now. Character with Luck 10 and sniper perk should get criticals around 95% of time, right? But nothing happens, not a single...
  16. M

    Megamod 2.4 Technical Issues and Suggestions

    I just noticed something... I don't ever get critical hit! Not a single one. During the game I noticed that fights are harder then they are used to be, and wondered why. I just realised that I never make critical hit. I am playing sniper, luck 7, perception 9, small guns 130%. Always shot for...
  17. M

    Megamod 2.4 Technical Issues and Suggestions

    @Voiddweller: Previous version of MegaMod had that problem, it is fixed in new version... @Nirran: Not that it is matter - because it is working fine - but why Megamod 2.35.2 download on your site have 186 MB, and here on NMA only 116 MB? I downloaded it from your site, everything is OK...
  18. M

    Megamod 2.4 Technical Issues and Suggestions

    Yea, random encounters now working great 8-)
  19. M

    Megamod 2.4 Technical Issues and Suggestions

    Man, you are VERY fast :wink: . But, I just downloaded script from your site, and it is still not working for me - again I just end up in middle of nowhere when I step on exit grid... Then I found old installation of your script and copy rndcoast.int, rnddsrt.int and rndmnt.int (from...
  20. M

    Megamod 2.4 Technical Issues and Suggestions

    Thanks for explanation! Well, I have good news and bad news. Good news: caves working perfectly.8-) Bad news: underground sewers acts strange. :? I can enter them, move freely, exit, everything is OK. When I exit, map looks little trimmed, but it is still fine and I explore it completely. When...
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