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  1. M

    MOD : NPC Enhancement - Miria 1.0

    Maybe, if the proto numbers are the same.
  2. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    What Darek wrote is the best way to solve this problem, even though it is somewhat of a cheat/exploit. I usually lock BOTH doors, and even then, one of those guys by the Southwest pen often runs off into the forest where I can't get him. :evil: Nice thing is that you can get far enough away...
  3. M

    wanted: a decent guy to sleep with in the wasteland.

    Interesting idea, AthasPrime. It's just a guess, but I think Davin's script was pretty much the same as Miria in the unmodded game. (Please correct me if I'm wrong.) So someone who knew what they were doing could take the improved Miria script/protos and recopy/rename them to make an...
  4. M

    Fallout 2 Restoration Project Gameplay Thread

    I don't think you need to use science skill on those terminals at all, just 'use' them like you would a door. It probably checks your science skill to determine if it unlocks or not, but it should open without that high of science skill. (Might take several tries.)
  5. M

    howto modify city.txt and maps.txt?

    Do you have the City Limit Patch installed?
  6. M

    Megamod 2.3 technical issues and suggestions

    There is no convenient place in New Reno to store stuff, only some shelves upstairs in Desperado and Shark Club (I think? You get into trouble touching any other shelves, like in Cat's Paw). That old building on Virgin Street (across from the parking lot, behind the Taxi) would be a great...
  7. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Ran away? = Kaga attacks, but you ran? Made it to the exit grid? Just checking and not insulting you. Killap needs to know so he can fix this. Not supposed to be able to knock him out, rob him, or run away. Or so I believe...
  8. M

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I thought Killap said RP contains his most recent patch, so it works best if unpatched to begin with, but also works with it. (Works great for me with US v1.0 anyway) I'm wondering what could be different with the UK version besides kids? RP includes missing children for 'non-English'...
  9. M

    does the game use a script for combat?

    This Fallout Modification FAQ has a lot of great info for working on just about anything. (It is an NMA page, but buried so deep I have no idea what it is actually linked to here.) Vault-Tec Labs has links to even more tutorials and specific file information you might need as well. Hope...
  10. M

    Fallout 2 Restoration Project Gameplay Thread

    Interesting. Does the luck trait modify this any? I'm certain I didn't have any trouble opening those safes and my lockpick skill wasn't more than 90% I might have had an electronic lockpick, but I didn't 'use' it on them. :? The game won't use items automatically just because they are in...
  11. M

    Moving as fast as you normally would on world map with sfall

    Megamod comes with a compatible version of Sfall. I don't know if it's the newest, but it does work, and it can be edited without getting that "expecting version 1.02d" error. If everything worked before you edited that file, then you changed something you shouldn't have. One space in the...
  12. M

    anyone have some of the teamx utilities?

    Mr. Wolna answered Nirran's request with his first post. What I meant was that many of the most important TeamX utilities are already mirrored by NMA, but that maybe there were others that should also be hosted now that the English TeamX site has been abandoned. Maybe NMA doesn't want to...
  13. M

    anyone have some of the teamx utilities?

    That was disappointing, as google translators don't work most of the time. :( How many of those files are not mirrored on NMA already?
  14. M

    Fallout 2 Restoration Project Gameplay Thread

    @Liebestod, I don't think Lynette gives you that holodisk. You find it in Bishop's safe, then she tells you to take it to Westin.
  15. M

    Fallout 1 mod FO1 to FO2 conversion, for real

    Hey Jordan, So I downloaded the 2 files from the links at Vault-Tec labs. I have installed a clean version of Fallout 2 v1.0, but I have not installed your mod yet. In your instructions, it says to 'Delete or rename patch000.dat' so I am wondering, do I need to install a patch before...
  16. M

    Fallout 2 Restoration Project Gameplay Thread

    That's what I do. Sneak to talk with 'Shadow-Who-Walks' then stay in the cave to battle the Raiders. You get all that extra XP and loot, but when you talk to Stark or Lynette I think you can only get "I wiped them out" (which I did)
  17. M

    Fallout 1 mod FO1 to FO2 conversion, for real

    It won't work F1 scripts and maps won't work with F2. Find some way to convert and I'll be first to kiss your ass.
  18. M

    Wall problem in Official Mapper

    Many thanks to both of you. I don't think it was exactly what you said, Grayswandir, but almost, and I got it working. :) You mentioned that the hexes might be on top of each other, so I turned those on and saw that there was a line of little green ones with a "W" in them where I wanted the...
  19. M

    Wall problem in Official Mapper

    I tried it again after restarting the computer. I'm fairly certain it is the correct size. Here are screens from the mapper. 1. Fits the space before it is in place: 2. Looks perfect, but then it disappears when I click it:
  20. M

    Wall problem in Official Mapper

    Why does this happen, and what can I do to fix it? The wider wall sections work fine, but the narrow ones that go between do not show up. I select them and move them to where I want them to be, but when I click to place them nothing happens. The red blocking hexes appear as they should, but...
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