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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Sorry to be stupid this morning, and if it's off-topic, but I cannot find anything about the car 'grav-plates' in the RP and 1.02 patch read me files. According to Per's Guide: This was all I found, in Unofficial Fo2 patch thread Killap replied it was fixed, but does that mean the...
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Hi Dess, The Gauss Gattling Gun is included in the Megamod already. :) Edit: Swing??? There's a new idea for when you run out of ammo! 8-)
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    @ joelR, No, Restoration Project is not compatible with Megamod. Check out this thread
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    Fallout 2 Restoration Project Gameplay Thread

    @ babletters, Fix the Well = talk to the guy, attach (use) the rope from the backpack, talk to the guy again, attach the bucket from the backpack. To see the ghost, rest until midnight. She appears outside the shaman's tent.
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    Moving as fast as you normally would on world map with sfall

    Edit the file 'ddraw.ini' It will be different depending upon the version of Sfall you are using. ;World map travel time percentage modifier ;Modifies how fast in game time passes while you're moving around the map screen without affecting encounter rate ;The pathfinder fix needs to be...
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    Search good mod ( in polish language ) for Fallout 1

    This one probably has more - http://www.newfmc.prv.pl/ Other listed earlier - http://www.duckandcover.cx/forums/index.php?c=9&sid=a890043de873b5a313104c59ca1b5f2b
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    Search good mod ( in polish language ) for Fallout 1

    Duck and Cover has a Polish language section that might have something. Then again, maybe not... 8-) Looks like just news and they link to NMA files.
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    Graphics

    Very nice work on your worldmap, Lexx! I tried making one similar a few months ago, also using a satellite image. The colors are not as nice as yours, but all the original map locations line up perfectly with the real-world places. Filefront download link: F2bigmap.7z and more details...
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    Fallout 2 Mib Mega mod - PROBLEMS !!!

    You must have done some work for the Brotherhood of Steel, and the monks at the Abbey don't like them. No way around that unless you have an earlier save and want to play through again. :( There is no clue where the secret door in the basement is. Just move the cursor along that East wall...
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    Fallout 2 Mib Mega mod - PROBLEMS !!!

    Check the links in my sig. Tom9k has a Czech version of the Megamod guide if that would be better than English.
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    More problems with the well

    @ tophie67, Well, well, well... This is one I haven't seen yet. Not just a double post (of the same question, no less) but a double thread. There is already a thread on this first page for Killap's Restoration Project gameplay questions. There is a guide link in my signature also for...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Someone should add this to the Vault-Tec Labs info page. I don't know if there is even a general "Fallout in WINE" section there. or a thread here at NMA. :? *** Edit: I found this at the Tower of Creation (Fallout: Between Good and Evil) Website, it says -
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    @ TheZenCrane, 1. To remove the weather mod you must delete all the weather specific files and folders: - weather.ini {file} - scripts\gltsrain.int {file} - art\stex {folder} - shaders {folder} 2. People who could do weapon modifications before will still do them. All that is...
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    Fallout 2 Restoration Project Gameplay Thread

    @Flatline, Did you check the corpses down there? The book he's asking about should be on the one in the large area where the Deathclaw was.
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    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    @ sandis84 Did you play this game before you tried playing Megamod?
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    FRM woes

    Something you could try is extracting the palette and applying it to your new frames first. Photoshop or the free 'Image Analyzer' works well to convert the colors before you have FRM Animator do it. I noticed almost zero difference doing it this way, but there is some still. :( These...
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    Fallout 2 Restoration Project Gameplay Thread

    Well. DUH!!! Give Baxton a medal for that brilliant discovery
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    Megamod 2.3 technical issues and suggestions

    @Azmodael, No, Glovz mod is not part of it, but I think it's compatible, as are Magnus' weapon mods. AFAIK, no reason for any conflicts. @Tom9k, Just a thank you for things I didn't know about. I took your words and added to my english page, but I gave you credit so I hope that is good...
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    Fallout 2 Restoration Project Gameplay Thread

    @Stoney, put the bong down a sec, mmkay? This doesn't belong in an RP thread, but I'll answer since you're an obvious noob that has never even played the original game before, and word of Killap's Restoration Project is bringing new players from somewhere. (which is cool) Even the slightest...
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    Is MegaMod compatiable with Restoration?

    No, they are both different, Megamod has been in progress for years and is nowhere near completion yet. Killap has been squashing bugs in the original program for just as long, at least, and that has been his focus. Restoring has been the task he took up. Making it "work the way it's...
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