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    Fallout 2 - SA-mod feedback

    I like your mod. The readme says: "This mod has no ending, its eternal walking around in wasteland lvling up." The problem is the 13 year time limit ends your game before you can reach a very high level. Here's a thread with info about the time limit...
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    Awaken Mod Help Thread (possible spoilers)

    I have Iguana Slayer read Zen Art of Piloting books and he drives the Corvega very well :lol: I then give him the Spiked Knuckles and let him kill things after he pins them under the Corvega :lol: Saves a ton of ammo; especially on the Super Mutants. The only downside is it can take the mutt a...
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    Awaken Mod Help Thread (possible spoilers)

    I agree 100% about low XPs from killing things. Random encounters are worthless when you only get a few points per critter. I'm really annoyed by Iguana Slayer; the dog you can get in Rust Town. The Tactics manual says that dogs gain a perk every two levels. Iguana Slayer gets a perk every...
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    Patches for Fallout 2

    Please consider correcting the weight of BBs. Twenty of them weigh two pounds! That's just crazy.
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    Fallout Mod: Randomizing every location...

    Red: Couldn't a program be written to change the date info in the save game file? I played a test game following Gauntlet's Survival idea as closely as possible. I wanted to see what impact the 13 year limit would have on this style of game. First let me say it was an interesting and fun...
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    Fallout Mod: Randomizing every location...

    It would be good if you could eliminate the 13 year time limit. Without the car you'll eat up a lot of time wandering the wastes. Until you find your first town you'll also burn a lot of time resting to heal.
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