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    The Game

    That makes thousands of us... :(
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    Thank you

    Makes you sad... I literally got a bit choked up (no, I'm not kidding). Fallout is the reason I got into the industry. :(
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    So long...

    I can think of an exec or two (or three0 I'd like to pummel, strip naked, and dump into the rec yard of Chino state prison...
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    Puuk on fun and realism

    Yes, the PC doing that to an enemy would look very cool and I would like to see that (we're still working on the whole disarm thing). But we have to weigh the fun factor of having it happen to the PC. Would it be better if the PC's weapon just went back into his inventory on an enemy's...
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    J. Husges likes to kick

    I see your point. My thing is this; if we do put something like I mentioned above, it would have to be tested to see if it does not take away from the fun. If it's better and more fun to have the weapon plop onto the ground instead of back into inventory, then that's what we'll do. Personally, I...
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    J. Husges likes to kick

    Another compromise might be that the PC's disarmed weapon immediatly drops back into the PC's inventory. That would eliminate the need for the player to remember to retrieve their weapon. It also gives the player the chance to go back into inventory during combat (at a higher AP cost like in the...
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    Darwin award

    That has got to be one of my biggest pet peeves when people give all the credit to one person, or a very small handful of people, for the success of a game. Ignoring the contributions of everyone else on the team is not only insulting to the entire development team, but also extremely ignorant...
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    Darwin award

    Nothing like irresponsible journalism to get the day started. "The best games come from one guy or a small team..." What a limp tool. More than half of Bioware was working on KOTOR - something like 30+ people. Hardly a small team. Maybe he should look a bit more closely at the Bioware credits...
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    Misc news

    As I posted at BIS, there is actually an even split of 4 females and 4 males. Species, specialities, et al, shall remain a MYSTARY at this time.
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    Weapon upgrades

    There will be mechanical labs in VB so you can tinker with your weapons and such. Small samplings of upgrades are, but not limited to, scopes, barrels, extended magazines, etc.
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    Goodbye J.E. Sawyer

    JE leaving was a big blow for all of us on the project, no way around it. However, the stuff he was working on, the technical side of the project (rules, interfaces, etc.), is nearly complete (I think there are only two more interfaces that need to be done, and they are simple ones). Josh made...
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    Ammo in Fallout3

    There are more areas than Fallout 1, just slightly less than Fallout 2.
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    Misc stuff

    It's great to see sci-fi CRPG's coming back and fantasy slowing down a bit. A breath of fresh air is due.
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    FO3 Full Steam Ahead?

    No, they're creating assets for VB. And there are a lot of art assets to be made, so my avatar isn't even in the same dimensional priority as the art assets, no matter how much I hold my breath and stomp my feet.
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    Van Buren forum tidbits

    You are correct, sir. Actual armor capabilities for an environ-suit are still up for debate around here.
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    new critters

    I'm seeing a lot of requests for more than a handful of different human skins (and I agree), so let me clear something up - hopefully. Since we are using a new engine for "Van Buren," the same rules that apply for PC visual customizations applies to the human NPC's. Different clothes, skin...
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    What ya gonna do if FO3 turns out to be..........

    I think we'd all rather have that. :lol: Though world domination is tempting...
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    What ya gonna do if FO3 turns out to be..........

    Sounds like "puke." It was a half-orc character I liked to play in a long D&D campaign I was in a few years ago.
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    What ya gonna do if FO3 turns out to be..........

    Retire from gaming and go into politics.
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    JE's obsession

    I think there is a bit of confusion between dumbing down a game and what Josh "et al" are trying to do with Van Buren. Our goal is not to dumb it down, but create more gameplay by giving players different options for getting through the game. Instead of making the optimal path Rambo-style, we're...
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