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  1. M

    Fallout MOD art

    Chill BigL, I can take constructive criticism, if I couldn't, why would I post here? Tanks Wooz! Ah no thanks I had my Tragic fix today... hence my sig!
  2. M

    The ruins

    As someone who worked in the games industry for the last 7 years, I'll tell you exactly what it is... STANDARDIZATION. The software developers have given up on the PC because the PC industry couldn't get it's collective shit together and come up with standards. You don't know what a nightmare it...
  3. M

    Sentimental?

    Maybe you had a bum link; http://www.interplay.com/interact/downloadlist.asp?Dltype=1 just tried it and it worked fine, even downloading. wouldn't surprise me if they took them down just for spite, and for all the blues they are getting from all of us.
  4. M

    Fallout MOD art

    Elissar, King, thank you. I don't have a demo of the level, but I am preparing to create a movie from a Vault-based level done in Unreal. I'm thinking of making it Machinima so it looks more like a movie than some guy running around in spectator mode in Unreal. My website is...
  5. M

    The Game

    Never doubted ya Feargus, these screenshots just make me want to work harder on my MOD. Interplay rot in hell. Oh and the haunting music was courtesy of Mark Morgan, the man who also did Planescape:Torment. I would guess... 'Desert Wind'.
  6. M

    Fallout MOD art

    RE; Fallout Fan Art It's not a piece of artwork, it is a level for Return To Castle Wolfenstien, set just after the war, it's dark and smoggy because of Nuclear Winter. I have a few other caps from this level. This was the first engine I was developing this MOD for. I gave up on the Quake style...
  7. M

    Thank you

    Thank you Briosafreak! Man just one more reason to hate Interpleh.
  8. M

    Fallout MOD art

    Some Fallout fan art for ya. :D A level designed for the RTCW engine in GtkRadiant. cheers!
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