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    most used weapon

    Honestly, I'm really just chipping in here because of a typo I read about five pages back: Someone professed their love for the wombat shotgun. Yes, it's a typo. W is near C, but not so near that it should be a common mistake. HOWEVER. From this woeful slip of the key we see the...
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    Most Creatively Evil thing done in Fallout

    To be fair, I preferred Bringer of Doom's first album. You know, back when they were "creative."
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    Nuclear paranoia non-existent in Fallout's world?

    Nukes in Fallout fall under the same category as most "Legendary Widgets of Unimaginable Power" in high-fantasy games. Your Triforce, your black materia, your infinite snowglobe of doom, etc.. They're symbols of vast destructive power, have had a significant role in shaping the world's...
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    How do you make guns and ammunition in a desert wasteland?

    Kid's got a point, though. Ashmo's post was unnecessarily snarky.
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    In terms of canon?

    Bethesda, despite their supposed "freeform" style (by way of explanation: I've played Morrowind and watched Oblivion, and quite frankly both games bored the living hell out of me, and I usually LIKE those kinds of games), seems to want to add a moral center to a game that wasn't really supposed...
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    Vic is an Idiot

    See, that's the way to handle it. Sulik don't take no lip.
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    Vic is an Idiot

    Vic hates waiting.
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    Просм&

    My guess would be: Ballistics - bullets Biological - poison gas, etc. Electrical - pulse rifles, for example EMP - EMP grenades, most likely Heat - Flamethrowers Normal - bludgeoning or slashing damage, like knives or hammers
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    Post-Apocalyptic books

    I've got to put in a recommendation for Nick Mamatas' Move Under Ground. It's not traditional post-apocalyptic fiction, involving no nuclear war, but here's the basic plot. The rise of Cthulhu and R'lyeh, as told from the perspective of Jack fucking Kerouac. That's right. It's a bit...
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    FOOL idea collection, suggestions welcomed

    Rather than hijack the other thread, I'll just start my own. Today, we'll be examining the Background concept, listing a few possibilities. The final assortment should reflect in-game factions and plausible histories. These shouldn't have a major effect on the game, but are more for...
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    Vintage Firearms Mod Question...

    To quote a student of mine: "Patients is a virtue."
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    In terms of canon?

    As long as the potential for Goldblum-style mutation is extremely high, I will tentatively allow teleportation to be considered as a possibility.
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    New plot concepts/devices for Fallout

    Let's relegate the GRAND CONFLICT BETWEEN CHAOS AND ORDER to the D&D world. I personally find this too dichotomous and reductive, but it's a good start. I think the hardass military disciplinarian against the anarchic young turk is too cliched and not nearly ambiguous enough. In NCR...
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    Interplay's Fallout MMO

    I've decided, at least tentatively, that scavenging supplies and materials from ruins and fallen foes should fall under the category of Outdoorsman, because what else would we do with it? This way, even the most dedicated Craft Boy (a new archetype!) will have to specialize. You could either...
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    Choices, Choices: FO2 Weapon Inquiry

    Floaters have a built-in resistance to electrical attacks, as I recall. It's nothing that can't be overcome by a nice critical, but other weapons are simply more effective at the baseline level.
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    New plot concepts/devices for Fallout

    I'm not entirely sure what you want these plots for - suggestions for future FO games, PnP campaigns, etc? Personally, I feel that a suitably epic quest in a post-apocalyptic wasteland would simply be REBUILDING. No need to go too far into the whole "save the world" thing. The world's...
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    Interplay's Fallout MMO

    Actually working on putting together a multitude of design documents for this, though if Interplay is in actuality putting together FOOL, it would stymie my efforts somewhat. I'm a professional writer with an extensive personal background in video games, particularly CRPGs. But this sort of...
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    Choices, Choices: FO2 Weapon Inquiry

    The beautiful thing about Fallout is that (nearly) every weapon set becomes viable in the endgame, thanks to those two special perks we all know and love as Sniper and Slayer. Obviously, if you're a Sniper, your luck is going to play a certain role (or roll) in how effective you are at that...
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    Fallout 2 Restoration Project Gameplay Thread

    You've got to eliminate the spore plants on the entrance map, the ones you encountered when you first showed up at the EPA to solve that particular quest. And the gecko pelts can be taken from any source across the wastelands, provided they are indeed GOLDEN gecko pelts. You'd be hard...
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    Cassidy Wearing Armor (Killap + B-Team Mods)

    I must be the unluckiest guy in all the wasteland. Mr. Fungus-Testes in Vault 13's got nothing on me. After uninstalling, reinstalling, manually installing the B-Team mod, I'm still experiencing the problem. At this point, it's more an aesthetic issue than anything else, and I'm more than...
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