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  1. Z

    Which mods/patches for Fallout 1&2?

    Hmm, I do not see the option to get Ian to wear different armor... I know I have the TeamX NPC patch installed correctly, because I can tell Dogmeat to wait... Anyone had this problem?
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    I am sorry, I looked over this thread before posting but saw no answer. Can you link me to your answer please? You are absolutely right, my bad =) The version from my CD is 1.2 Ok, thank you very much for your answer. Last question: I install the TeamX NPC mod 3.5 after step 3 (installing...
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    I know this isn't the thread for this but I have a question for Wasteland Ghost. I am trying to install TeamX's unofficial patch 1.3.5 for Fallout I. So here are my steps: 1. Install Fallout I from CD, I believe it's 1.02d 2. Install TeamX's semi-official 1.2 patch found here. I simply...
  4. Z

    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Of course, take your time =) Also, are you going to include any of these things? http://www.nma-fallout.com/forum/dload.php?action=file&file_id=739
  5. Z

    Which mods/patches for Fallout 1&2?

    Thank you x'il, but how come when I try to install high resolution patch it tells me that my version is TeamX's 1.2, not 1.3.5? Or does the engine officially detects only 1.2, and does not see 1.3.5 even though it's there? In that case is there a way to check whether it's installed cprrectly?
  6. Z

    Slavery Expanded re-released

    Again, what I meant by this was that it's great that your mod is compatible with RP, since this is pretty much what most FO2 players play now, so there's no need to try to do a whole, separate mod by yourself. Imo that's more work than its worth, what you have done already is a very good...
  7. Z

    Which mods/patches for Fallout 1&2?

    Hello, I have a question. I am trying to install TeamX's unofficial patch 1.3.5 for Fallout I. So here are my steps: 1. Install Fallout I from CD, I believe it's 1.02d 2. Install TeamX's semi-official 1.2 patch found here. I simply extract it to my etc/fallout directory and overwrite "yes to...
  8. Z

    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Hello, just wondering if there's any progress on this project.
  9. Z

    Slavery Expanded re-released

    Totally agree with you on this one. I assume this means that your mod is compatible with RP? If this is the case then I don't think that you need to do much else, since your mod will kinda be an extension to Killap's (no offense please, I am in no way undermining your work and time put into...
  10. Z

    Slavery Expanded re-released

    Hello, was just wondering if this is project still alive?
  11. Z

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    These are golden words. The best innovations and inventions come from the people like who do something because they want to, not because they have to. Thanks for all your work Killap and do what you gotta do.
  12. Z

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Then I suggest you not waste another minute and download it right now! You will be extremely pleased with what Killap and other guys have done. THEN you should try 1.3, because from what I heard about 1.3 it's going to be quite an upgrade compared to 1.2. So you will double your fun this way =)...
  13. Z

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    LoL, well at least by then the Shi sub will most likely be finished))
  14. Z

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I'm afraid the only things you can do right now is either refer to an earlier savegame (before you enter the Vault Village or take their quest), or (someone correct me if I'm wrong) replace your current Vault Village files in the Fallout2\data\Maps folder with brand new ones. You can also try...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Thanks for your responses. Man, the more bits and pieces I hear about 1.3 the more awesome I think it's going to be! P.S. I remember a debate whether the player should or should not be able to steal money off the shopkeepers in San Francisco, or in other words whether the shopkeepers' money...
  16. Z

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I usually don't but sometimes when playing a melee character before you get a power armor it's kinda necessary. I thought that I saw a post that about this issue being dealt with in Restoration Project, but if its hardcoded or something can live with it =) I thought about it but I tried with...
  17. Z

    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Well, as far as I know the storyline, the Vault Dweller wandered around the wasteland for a while before he actually settled and formed a village of Arroyo. He didn't decide all of a sudden to travel North and form a village over there right after shooting the Overseer. I'm sure he did some...
  18. Z

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Hello, As I promised I'm gonna post some bugs I've encountered and that I haven't seen others report. I think this is most of them. I am not including all the dialog/text and grammar errors because I saw that someone has already done so (and did a great job). So, here are the bugs: 1...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Hey guys, I was wondering... Is there any use for the power switch in the basement of Abbey monastery, or the unique books such as Army Technical Manual and Operations Manual also found in Abbey? Also, is there a particular reason why there are so many junk items lying around (am I missing...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Thank for responding Killap. Yeah, that page looked quite messy, which is why I was wondering whether it was still active or not. I will double check "my" bugs and post them soon. Gotcha, thanks.
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