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    Thoughts on Power Armor

    My guess is that it was a game design choice that PA in Fallout 1 didn't require new batteries. More dev time would have to be spent on how that should work and it might not be so much fun for the player. What happens if you run out of juice in the middle of a major battle? Strap on that spare...
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    J.E. Sawyer on Fallout weapon skills

    Weapon progression is good thing, forced skill progression is a whole another matter. I mean in FO1/2 you didn't have to switch to EW or big guns. With 130+ small arms skill and the right perks you could stay competitive at the later levels, even without the gauss weapons You did have to play...
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    Logically the Enclave still have to be around.

    Personally I enjoyed the Enclave in FO2 because they were something unknown that altered the fallout world (from Fo1). Suddenly the BoS & the player were outclassed and threatened by an enemy with unknown forces and motivations. You weren't sure of just where and when they would pop up or if you...
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    Role-playing Games and the Problem of Sympathetic Characters

    He did post a followup/response Sympathetic characters...a response where he clarifies some of his points. Apparently he does know how to play a RPG but chose the mindset of someone who wasn't used to RPG's (Megaton Sheriff example). I don't agree that a voiced protagonist is a requirement...
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    Any F3 mod bringing the game closer to FNV?

    I also liked "No More Explosive Cars" here on nma (look under files). Car explosions was fun the first day or two but got boring after that. Apart from the Unofficial Fallout3 Patch there's also something called Fallout Remastered which also claims to fix a lot of bugs. Btw, since you're...
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    Recommended mod thread

    I recently reinstalled Fo3 (Goty) and had a similar problem (crashing before main menu) but got rid of it by extensive edits to both Fallout.ini (in My Games/Fallout3) and Fallout_default.ini (In Steamapps/Fallout 3 Goty). I seem to recall having to edit both files in the past as well but I'm...
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    Gun Runners’ Arsenal preview, part 4

    Really? The sniper rifle had drawbacks?? :shock: Just kidding. Well, there's always mods that can fix most of our personal issues with Fallout 3/NV. I'll have to get this DLC and replay the game. :)
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    Jesse Heinig on ghouls and FEV

    I prefer the "Massive Radiation" explanation for ghouls instead of FEV since that means there's ghouls in other areas apart from the west coast. Even if nukes mutated FEV to Ghoul-FEV it wouldn't spread over the world carried by the winds alone. Either Ghoul-FEV would multiply in their host...
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    Fallout: New Vegas developers posts round-up

    It wasn't that I farmed encounters... just that quite often I stumbled into 5-10 raiders/outlaws/whatever armed with at least a couple of rifles or shotguns when I had a single pistol and a worn vault suit for armor. After a few trial and error sessions (ie die and reload) I came to my senses...
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    Problems with FOMM

    I suppose Better Binoculars have different folders for different flavors of the mod. I usually make several omods of the same mod when I'm faced with similar problems. Look through all the different folders of the mod (Binocular Shape, Optional Zoom Levels) and select whatever flavor of the mod...
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    Trader stuck in Novac

    I saw a mod that reset some wandering trader which did seem to work. I had a trader stuck in the middle of Novac but he started travelling again after I installed that mod. (travelingmerchantfix.esp) The mod is called "Traveling Merchant Fix"@Nexus. The newest version supposedly makes the...
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    Fallout: New Vegas developers posts round-up

    I think a lot of us compare the rather easy beginning of F:Nv to the harsh beginning of Fallout2: Even when I've gone the easy route (in Fo2) by tagging "Guns" I still have run away from just about everything in the wasteland and pray that I'll be lucky enough for some "Caravan vs Raider"...
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    Fallout: New Vegas patch 1.2 out on Steam

    Lol, so that was why I had so much trouble finishing Hoover Dam just after the patch. I had been saving the sniper rifle for really hard fights... but when I used it in HD I still had to land 4 or 5 head shots before the mobs went down. I guess that also explains why my follower preferred the...
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    More Fallout Then Fallout (MOD)

    Thank you so much for freeing me and others of the hideous "steering wheel" on the original T51b. The new one look really good. I don't suppose you'd like to have a go at the T45d as well? Those shoulder pads look like wings or something. I had a minor problem with the service rifle...
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    I Am Alive to be released March 2009

    This might be a nice change of pace from FO3 which had simply too much guns, ammo & military installations. Felt like it was a first-person war-game or something. I'm looking forward for some more reviews later.
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    [IDEA] Muties in DC a result of BC weapons

    I like the idea of Paranoia-Virus gone bad creating homicidal super mutants. ("Oops, slight mishap here. Nothing to worry about. The next version will fix that." ;) ) About Vault 87; (I haven't been there myself yet so this might not apply but) What if the DC super mutants came about due to...
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    Rewriting Fallout 3: The 200 years issue

    This has been bugging me too about FO3. Lots of stuff makes a whole lot of sense if the timeline was adjusted back. The burned trees, why all the settlements are so tiny and how come almost everyone seems to be living on food from 200+ year old tin cans. Guns and armor also makes a whole lot...
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    Fallout 3 1.1 patch for PC and Xbox 360, plus Anchorage date

    Re: Fallout 3 1.1 patch for PC and Xbox 360 It's now up on the official site as well. :clap: Now the bigger question is if it's worth to install it or not.
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    Worldmap... is BIG.

    Hmm, I'm trying not get my hopes up here in case I misread your statement, but if someone scaled down all the non-landscape stuff (people, buildings, trees etc) Fallout 3 would be more on 1:1 scale vs reality? That would allow modders to let the so-called towns to have a few more...
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    Project Valhalla

    Couldn't the same be said about things seen in FO3? How can 200+ year old food still be edible? How come the elevator in the washington monument is still working? Why is the sky still filled with yellow dust a couple of centuries after the blast? Why are there still burned and dead trees...
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