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  1. Ghouly89

    Scenery stuff and such...

    Yay! Everyone should be like you Jotisz :postviper: (but not in a creepy way :look:)
  2. Ghouly89

    Talking Heads

    I feel like this version is far more Fallouty than your latest version solely because of the over-exaggerated facial features. The creases and wrinkles and scars all seem reminiscent of Aradesh from Fallout :P [spoiler:a17caa8c03][/spoiler:a17caa8c03] What I would suggest (because people...
  3. Ghouly89

    Talking Heads

    Interesting... but not Cassidy. Your last version is perfect, as Pixote said. Very well put. Though I don't want to wait to see Cassidy talk either :)
  4. Ghouly89

    Talking Heads

    Holy shit :) I think I'm in love with Laura! Your work on her has payed off. Also, even though your heads were amazing to begin with, now I think you've perfected the Fallout style. :clap: And, because I didn't want to fuck with your Max talking head, I didn't give him blue pajamas and...
  5. Ghouly89

    Original FO/FO2 Polymeshes

    Looking nice! I'm glad you're going through with these ghouls :clap: Now, if I may make a suggestion, could you make the ghouls wearing the jacket and lab coat walk like normal people instead of zombies? I think they should be able to walk normally if they still know how to put clothes on...
  6. Ghouly89

    Scenery stuff and such...

    Very nice! About time someone decides to put some art on there again! Remember, I'm always willing to help people with this! :)
  7. Ghouly89

    Original FO/FO2 Polymeshes

    Agreed :clap: Jotisz, definitely animate these ghouls! I think they look much better than the Fallout 2 models by far :dance: .... I hope Pixote doesn't find and scalp me :look: Ursa, you've pretty much done a spot-on recreation of the animations. It's... beautiful :puppy-dog...
  8. Ghouly89

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Ah, but you've well earned it :) I would go as far to say that you and everyone involved with the RP have created an entirely new game by yourselves, considering the state Fallout 2 was in when it was first released way back when. :clap: Here here! :drunk:
  9. Ghouly89

    amazing deal for 3D modeling software --- messiahStudio5

    I've got a better deal I found just a few weeks ago... It's called The Pirate Bay, and the price is free - for everything :deal: Kidding, this is a damn good offer. But I can't buy it because I'm upgrading computers soon and it would be a waste to get it now :shrug:
  10. Ghouly89

    "Fallout: Between Good & Evil" announcement

    He sure can draw :shock: Though there is a big difference in appearance in hand-drawn and computer-drawn, so it looks a little out-of-place. Still good, mind you. :wink:
  11. Ghouly89

    Why doesn't this script work?

    As far as I'm concerned, this is Fallout 1 .ssl code. After all, it was de-compiled straight from MORBID.INT :shock: I don't know, however, if this portion of the script works in-game. I've never had Morbid extract my eye before :crazy: (My version is Fallout 1.3.4) --EDIT-- Oh...
  12. Ghouly89

    Fallout 1 - Reference tables for scripts, stats, critters.

    I'm in high school now, learning how to code my own video game. :) In fact, I plan to re-create the Fallout engine without bugs or hardcoded limitations once I gain the necessary skills... Although this seems overly ambitious and will require a lot of research into programming, I'll stick in...
  13. Ghouly89

    Why doesn't this script work?

    procedure get_eye begin maybe_lock_input(); SVar12 := 0; op_reg_anim_func(2, op_dude_obj()); op_reg_anim_func(2, op_self_obj()); op_reg_anim_func(1, 1); op_reg_anim_obj_move_to_obj(op_self_obj(), op_dude_obj(), -1); op_reg_anim_animate(op_self_obj(), 12, -1)...
  14. Ghouly89

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Happy tearing through scripts! (Kidding) :wink: But now that I see the extent of your work on this mod, I have to say that I am impressed! If I ever find something you haven't, I'll be sure to report it to you and you can decide if you want to implement it or not 8-)
  15. Ghouly89

    Fallout 1 - Reference tables for scripts, stats, critters.

    // SPECIAL System stats STAT_st (0) STAT_pe (1) STAT_en (2) STAT_ch (3) STAT_iq (4) STAT_ag (5) STAT_lu (6) STAT_max_hp (7) /// strength, perception, endurance, charisma, intelligence...
  16. Ghouly89

    The Extended Flamer Attack Mod

    Or burn down New Arroyo after the Chosen One's hard work to save the village :wink:
  17. Ghouly89

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    And you did this all by yourself?! Or is this mod a compilation of a bunch of fixes? :shock:
  18. Ghouly89

    Why doesn't this script work?

    I'll do it during this summer, once I have the time for the entire playthrough. I have actually gotten to the oil rig in the base Fallout 2 game, but I didn't ever finish it. Now that there's this handy thing called the RP, I'll have an honest sit down and play for the entire game (without...
  19. Ghouly89

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I must be blind to have skipped over this thread :P Sduibek, do you plan on doing dialogue revisions, or are they done? :o
  20. Ghouly89

    Original FO/FO2 Polymeshes

    I will agree that the animation is pretty impressive, what I meant to say was the clothing / facial features are no-nos :wink: The weapons do look really nice too 8-) All this real-time 3d stuff is outshining the base game :P
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