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  1. Ghouly89

    Why doesn't this script work?

    Personally, I would love to find and fix all of these little things in Fallout 1 (mainly because of it's indisputable superiority to all other Fallout games ;)). Maybe one day I'll hunt through all the dialogues and scripts to squash every little bug /typo :postviper:
  2. Ghouly89

    Original FO/FO2 Polymeshes

    Your models are looking better and better every time you post them :clap: Have you been doing some more animating too? :wiggle: IMO that doesn't look like a Fallout character model, but it might be special to FOnline and I don't know it, so I'll leave you guys to your work :monocle:
  3. Ghouly89

    Why doesn't this script work?

    That code looks like a superseded version of the Fallout scripting language, maybe something that the developers were using in an early version of the game? In any case, I would look through other scripts (like you did with the Lieutenant) to find the code you need. If you look though the...
  4. Ghouly89

    FOnline SDK released!

    I also have a few noob questions: 1) Who programmed FOnline? 2) What language(s) were used to program it? 3) Is there source code available for downloading? If so, can I get a DL link? If no, can I have it anyway? (As you can see, I have yet to play / touch Fonline) :V --EDIT--...
  5. Ghouly89

    Talking Heads

    That's awesome! Very nice job on your attention to detail, as possible as that is when you inspiration in made of only 100 pixels :wink: Actually, it looks finished to me; I don't know what else you could add (besides different specular maps / colors) :look:
  6. Ghouly89

    Talking Heads

    Max found some blue pajamas... :look: What's that Max? You say conti should render you without a background so Ghouly can make a better quality picture of me? :P
  7. Ghouly89

    The Redhead Thread

    Sorry guys, I won't be able to pick her up (hehe :wiggle: ) until later this year. Maybe in a few months, at best. :( Though, I haven't forgotten about her, and if any people have questions about helping with animations, just ask / PM me :wink:
  8. Ghouly89

    Talking Heads

    That is so cool :eek: But, like Lexx and conti have preached, I think the shoulders should be raised. Also, you should add some more fine details to the helmet, like the speaker in front where the mouth is, and the thing on his forehead, whatever you call that :V As for Salvatore, I...
  9. Ghouly89

    Talking Heads

    The left Salvatore's skin texture is fucking awesome. But I agree with other people that the hair looks like its glued on. I would suggest going with this sort of approach with the hair: [spoiler:bb20d26751] [/spoiler:bb20d26751] Ideally, it would look kind of like Vic's hair, only with...
  10. Ghouly89

    Talking Heads

    Jotisz, if you decide to make a TH for Louis Salvatore (which I'm assuming is the head in the center of your last picture), I will honor you as a god :notworthy: :notworthy: :notworthy:
  11. Ghouly89

    Talking Heads

    [spoiler:c60d606fe5] [/spoiler:c60d606fe5] I would love to see a new brotherhood PA TH sometime in the future *cough cough* *hack* continuum & jotisz :look:
  12. Ghouly89

    Talking Heads

    Ah, I just downloaded his finished FRM's for Vic (they might not be the final final ones), but the two above animations are his angry disposition. Well, that clears that up. His neutral and good dispositions look pretty good in comparison, so I think Vic is 99% finished. He just needs a...
  13. Ghouly89

    Talking Heads

    Not the lighting level, that looks fine. ;) I'm talking about his facial expression (disposition). Unless the above renders are his bad disposition, then I think his neutral should be "lighter" than said renders. :P I would, er... did. :wtf:
  14. Ghouly89

    Talking Heads

    I do think that anyone who survived at all in the wasteland isn't a "butterball". Still, Vic is a cowardly, fat slob. :wink: I think his overall disposition should be lightened to reflect his overall wimpy-ness, and that his nose should be rounded on the edges. Those are the only two things I...
  15. Ghouly89

    Talking Heads

    I personally think the lighting, and shirt textures are completely awesome. Fucking ace :clap: The only thing I still think needs to be adjusted is the text for his face, to be less shiny in some places. Otherwise, render him up and shove him in the RP! :mrgreen:
  16. Ghouly89

    Talking Heads

    Eh heh. About that second picture. :oops: I uploaded that to the Fallout wiki before realizing the FRM 2 BMP program I had completely fucked up the contrast for all FRMs I converted. I've since fixed it (see below). As for your point about the issue with contrast / brightness, that can all be...
  17. Ghouly89

    Talking Heads

    Here's a list of all required TH animations (for you, Jotisz): [spoiler:7e9ec2d1ed] Good fidget 1 (GF1) Good fidget 2 (GF2) Good fidget 3 (GF3) Good speak (GP) Good to Neutral transition (GN) Bad fidget 1 (BF1) Bad fidget 2 (BF2) Bad fidget 3 (BF3) Bad...
  18. Ghouly89

    Talking Heads

    Really good job in this one Jotisz :clap: My only (probably last) suggestion would be to make his lips looks more like this guy's: Make 'em more voluptuous, it will add more to the (quote Conti) lulzy Fallout effect that we all know and love :wink: --EDIT-- Oh, and make the sides...
  19. Ghouly89

    Talking Heads

    http://www.youtube.com/watch?v=haKOhyUqk4c
  20. Ghouly89

    Mr.Black Dude (A new playable critter for Fallout 2)

    Trust me, Photoshop is really easy to use... especially with Pixote's actions. Basically: 1) Put Pixote's action scripts into actions folder 2) Open Photoshop 3) Open critter bitmap you are coloring black 4) Lasso skin areas on Blackie 5) Actions Dialogue Box --> Mr. Black Actions -->...
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