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  1. Ghouly89

    New animations 2

    Interesting little ant critter... I might remember seeing it somewhere, but I don't know where it would be. :confused: Anyway, I finally stumbled across the first missing piece of the red-head girl, AE, and went ahead and made her. (Darn you, Fallout devs :P ) . . . . . . . . . . . ...
  2. Ghouly89

    Megamod 2.4 Technical Issues and Suggestions

    The RP and version 2.4 of the megamod use different versions of sfall, right?
  3. Ghouly89

    New animations 2

    I'm liking what you've done with the guy... I never did see his original tint of greenish skin on any boxers :confused: Pretty much, if you just lightened the mexican-ish critter with a skin tone, he'd be looking just fine, me thinks. Great work :wink:
  4. Ghouly89

    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Killap, will a red-haired female critter be of any use for the RP? You may or may not know that I'm making her right now, and she will definately be up for grabs as an alternate female hero critter. :salute:
  5. Ghouly89

    Megamod 2.4 Technical Issues and Suggestions

    That's odd, because this is the delay factor, and recently I set the value lower (from 66 to 44 I think), and it went much faster. Hmmm, I guess MIB88 is the one to ask about the problem :shrug:
  6. Ghouly89

    Megamod 2.4 Technical Issues and Suggestions

    In ddraw.ini, I think there should be a line that says something like WorldMapDelay=whatever # is default If you change this value lower, you travel faster. And vice versa. :salute: I might be wrong, depending on which version of sfall the megamod uses.
  7. Ghouly89

    New animations 2

    Well... naah :wink: I'm just a big compainer is all. :roll: I'm happy making her so far, because there is so much added detail just changing the hair color. Plus, I think she's kinda cute :P I guess you are right about juggling critters though... I might be getting ahead of myself. Okay...
  8. Ghouly89

    Megamod 2.4 Technical Issues and Suggestions

    You can find the download for version 1.02d (what you're looking for) under the files section of the website. Look under Fallout 2 --> Patches --> Fallout 2 Official US Patch v1.02. :salute: There are also versions of the same patch in other languages, so you can look for those.
  9. Ghouly89

    New animations 2

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  10. Ghouly89

    Talking Heads

    That looks amazing!! I... I think I'm in love 8-) The false eye and facial hair make it perfect Why isn't this in the RP already??? :ok:
  11. Ghouly89

    Talking Heads

    I personally like the red head, Damn straight! :P But there is one thing: I've noticed that all your current TH's to date (which I think are all really good) seem to be rendered out with a very similar lighting and contrast, which makes them all sort of uniform. Remember Nicole...
  12. Ghouly89

    New animations 2

    I have a strange feeling you were referencing me here... :whistle: X'il, If you really would want some help, I would like the variety. I don't mean to complain, but little-miss redhead is starting to seem bland. Maybe if I could juggle her and the bald dude, I could have some much needed...
  13. Ghouly89

    Talking Heads

    Too bad that metal armor model couldn't have been used for a talking head for Garl from FO1. I thought it would have been cool for the raider boss to have a head.
  14. Ghouly89

    New animations 2

    Thanks for the positive comments + encouragement from everyone, even though I only made AA so far... :) I figure this critter thing won't be so bad for me, I think I like working in PS, even for long periods of time. I just thought the red-head should take the spotlight for a while (along...
  15. Ghouly89

    New animations 2

    Right now, I'm overlaying the red-haired head layers over your black haired Leather Armor critter frames. For the most part, I just have to get rid of the black pixels that stick out afterwards. By the way, you wouldn't know how to expand the canvas in one direction by a fixed number of...
  16. Ghouly89

    New animations 2

    Alrighty, you two seem to be way more advanced in PS than I could achieve in my lifetime :confused: Anyway, here's my first red-headed critter: North West Leather Armor Mark II, AA My process for this is really slow in comparison to Pixote's... and I can basically get 30 - 35 frames...
  17. Ghouly89

    New animations 2

    Well, red does suit her... :jawdrop: Heh, it's a deal mate. Now, there's one thing that concerns me here: you were mentioning earlier that her... well that she's "more deveolped" in that area, and I don't exactly know how to change that. :help: --EDIT-- @Pixote, I'm having trouble with the...
  18. Ghouly89

    New animations 2

    x'il, how does me turning your leather armor mark II critter into a redhead sound? :wiggle: Wait, I think you already told me to do that... but it won't be the type of red-head that Pixote posted earlier, but like the ones banjo_oz are making.
  19. Ghouly89

    New animations 2

    Want me to do that and post it for everyone for reading at the wiki (with DL links included)? I could do that in the mean time of figuring out how to re-paint critters right :irked: I just might need links to all the "new" critters that everyone knows of / has made. :postviper:
  20. Ghouly89

    Talking Heads

    That is definitely a big improvement for Cassidy's TH :clap: If you don't mind me saying, I just couldn't take the other one seriously, with it's jumpy mood transitions and such. But if you aren't adverse to commentary, one of MR. WIPie's eye pupils should be bright green or light blue, to...
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