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  1. M

    More Melee Weapons

    Ok great pm me your email and I'm send you my stuff in .obj format. I was thinking more of a miners pick but anyway the more the better.
  2. M

    More Melee Weapons

    I working on some new junk/improvised melee weapons that will use the existing animations such as two handed axes, picks, etc, trouble is I can't texture and don't have enough time to learn. I have Max and can make the models but I'll need someone to UV unwrap and make textures as I am in no...
  3. M

    More realistic Weapon Statistics - a call 'to arms'

    AGREE 100% someone needed to say this.
  4. M

    There should be more powerful Enclave, and Super Mutants

    Hopefully we can bring back the Damage threshold with the CS comes out. Regarding Super mutants they are encounted far to early in the game I'd like to swap the low level super mutants for regular mutated humans with crab claw arms etc and only encouter real SMs once you enter the city ruins.
  5. M

    More realistic Weapon Statistics - a call 'to arms'

    Go strangle your puppies Fallout has always had a strong selection of real weapons.
  6. M

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Thats only because the way the weapons are setup play s.t.a.l.k.e.r. for instance and the gameplay is far more fluid particularly when you mod the weapon accuracy to real life levels. The same is true for FO3. Vats is stupid and gimmicky the best way of simulating turn based combat would be to...
  7. M

    More realistic Weapon Statistics - a call 'to arms'

    Back on the subject of Bullets. Round Muzzle Velocity Muzzle Energy 5.56x45mm M193 964m/s 1,656J 5.56x45mm M855 940m/s 1,767J 7.62x51mm M80 840m/s 3,352J .50 BMG M33 887m/s 16,569.5J 4.73x33mm...
  8. M

    [MOD] Big Guns strength requirements

    This should have been like this from the start. We need a light flamer for use until you have power armour I thinking something that doesn't have a backpack but a small cylinder directly attached to the gun (eg. Aliens Flamer).
  9. M

    [MOD] Big Guns strength requirements

    Does this count the strenght boost from power armour?
  10. M

    More realistic Weapon Statistics - a call 'to arms'

    Supermutants, why the hell do they use weapons like "Hunting Rifles" and Assault Rifles?? They are twice the size of a normal human I doubt they could even pull the trigger with such big hands!! If they are intelligent enough to use ranged weapons we should see them 1) Rarely use weapons...
  11. M

    BWAHAHA

    I'd like to see a saiga shotgun in game. They are popular in the states and are used by some swat teams. You can also use the Chinese Assualt rifle animations as its very similiar to an ak. http://world.guns.ru/shotgun/sh07-e.htm
  12. M

    BWAHAHA

    How do you switch between the different types of ammo?
  13. M

    More realistic Weapon Statistics - a call 'to arms'

    Heres some chinese weapons left over from the invasion I'd like to see. Most can also use the Chinese Assualt Rifle animations. Rifles Type-56 (Chinese AK-47) Type 56C (Chinese AK-47SU) http://world.guns.ru/assault/as49-e.htm Type-63 (Chinese SKS with 20/30 round detachable Mag)...
  14. M

    Modding weapons

    someones figured it out and posted automatic laser pistols and rifles http://www.fallout3nexus.com/downloads/file.php?id=532
  15. M

    More realistic Weapon Statistics - a call 'to arms'

    Damage a firearm does should be direct proportional to its muzzle energy, if at a latter stage we can have multiple ammo types this can be expanded to have JSP (Jacketed Soft Point) & JHP (Jacket Hollow Point) ammo with lower AP and higher damage but as things are now I'd assume all ammo in game...
  16. M

    Modding weapons

    Yeah I know but I don't use vats so I'm not concerned at all by this.
  17. M

    Modding weapons

    NAMO is the record for ammo type just copy it from one of the guns that uses the ammo type you want.
  18. M

    Modding weapons

    This float is the "ammo used" float it directly controls the fire rate of automatic guns such as the SMG and assualt rifles ie. double it and the fire rate will double. Playing with the laser rifle I have absolutely no idea whats going on. Edit: I've got the laser rifle firing...
  19. M

    Modding weapons

    Hey I tried this but it didn't work properly as the firing animation did not match when the weapon actually fired. Could you post an esp with the Laser rifle setup as automatic?
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