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    Minigames that actually don't suck

    Whew...I can see why the team from Bethesda is so wary of posting on these forums. Sander, seriously take a valium, or some prozac or something. You can tell me that you think I am wrong all you want, but don't give your self a stroke. 8-) At any rate we will see how well the game sells...
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    Minigames that actually don't suck

    Wow.....where do I start? So? Daggerfall doesn't have anything to do with Fallout, other than the fact that Bethesda created it. It is First Person Perspective, and set in the elder scrolls universe. I am not deciding anything. Bethesda is. All I am saying is why don't you give them a...
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    Minigames that actually don't suck

    I also have been a loyal devotee to NMA for many years, and have kept up with current fallout events by reading through the forums regularly. It has only been in the last few weeks that I have been prompted to voice my opinion on the status of the upcoming addition to the franchise. For...
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    CLASSES in F3??

    Classes would be a terrible idea. I don't really think Bethesda would try that. They might try and create premade characters like Fallout 1 and 2 had, but if they tried to create a system similar to Mass Effect, it just wouldn't work.
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    Minigames that actually don't suck

    Just because a minigame would require the player to do more than click the "magic button" to perform an action doesn't mean it is not a role playing game. And interactivity has nothing to do with non-linear branching paths. Don't get me wrong, one of the best things about Fallout 1 and 2 was...
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    Minigames that actually don't suck

    What's wrong with using a minigame based on the player's skill instead of the character's? I know that it doesn't keep with the PnP philosophy that so many hard core Fallout Fans adhere too, but this isn't 1997. This will be a new game in a new format, which is shaping up to be MUCH more...
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