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    Better Power Armor

    After a while mucking about with the data files, I've been able to improve the power armor so that it's not so useless. See my post in the modding ideas/suggestions sticky for details on the data layout for armor modding in the files. I made the changes by hand-editing the main data file for...
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    Modding ideas/suggestions

    Here's a screenshot of my current power armor mod; all done editing Fallout3.esm with a hex editor.
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    Modding ideas/suggestions

    I haven't found any direct encoding of stat caps so far, but that doesn't mean they don't exist. It's possible that the caps for SPECIAL stats are hard-coded in the engine, rather than in the data file, though, in which case there's not much we can really do unless the devs give us some better...
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    Modding ideas/suggestions

    feasibility of modding (without an SDK) So, not to rain on anyone's parade, but I've been messing around with the game data files with my good old hex editor, and trying to make oblivion-style "plugins". The good news is that the plugins load, and you can AddItem things from the plugins to use...
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